Update log
Full Bylina update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Performance
- Gameplay
- Balance
- Events
- Fixes
New update is focused on gameplay flow, quest progression, combat behavior, UI fixes, and several issues reported during exploration and cutscenes.
This update also includes fixes for a critical crash in Alaborg, additional polish for Koschei encounters, and several long-session edge cases discovered by players.
Gameplay & Exploration
Fixed an issue in Kodok & Vorosha where an unnecessary interaction icon appeared above a blacksmith who only provides trading services
Fixed collision issues on the collapsing bridge in Devil’s Teeth, where the player could continue standing or running after falling
Fixed incorrect sitting behavior near the campfire in the Kodok & Vorosha underground area
Fixed an NPC movement issue in Alaborg after sitting on the log near the fight sequence
Fixed a problem where interaction prompts near Kuzi in the swamp could flicker at certain angles
Fixed a case where players could obtain two copies of the Seven-League Boots ability
Fixed an issue where Tornado could stop dealing damage to enemies it carried
Fixed incorrect camera movement during the cutscene where Knyaginya steals the hand
Fixed an issue where the “kill all enemies” challenge in the Woodsy Lair would not complete after reaching 100% progress
Fixed repeated playback of a guard voice line in Kodok & Vorosha after returning
Fixed an issue preventing players from speaking with Kuzi in the Somber Forest to receive an upgrade
Fixed progression issues in the “A Place to Call Your Own” quest in the Rotten Forest area
Stability & Performance
Fixed a Fatal Error crash that could occur in Alaborg during conversations with Vasiliy and Knyaginya
Fixed cases where character flips/rolls could launch in incorrect directions
Fixed an issue where some player settings and save data would fail to persist correctly
Combat & Mechanics
Fixed incorrect behavior of the “Source” stat in equipment descriptions
Fixed an issue where two boss health phases could be removed at once during the Koschei encounter
Audio & Localization
Fixed a case in Alaborg where English and Russian voice lines could play simultaneously during child dialogue scenes
Fixed missing audio in the cutscene after defeating Ataman
Fixed EN/ZH localization issues in notifications about possible upgrades
Visual & UI Fixes
Fixed visible gray textures beneath pillars in the cannon mini-game (3/9 finale)
Fixed flickering shadows and visual artifacts during the Koschei finishing cutscene
Fixed frequent graybox textures appearing on the ground in the Kodok & Vorosha underground area
Fixed issues with UI interaction indicators and pop-ups in several locations
We’re continuing to improve stability, polish gameplay flow, and address issues reported during longer playthroughs.
Thank you for your continued support and feedback.
Source
