Bylina
Steam News 13 May 20268d ago

Update #7: Live Now — Gameplay Flow, Quest Progression, Combat Behavior

New update is focused on gameplay flow, quest progression, combat behavior, UI fixes, and several issues reported during exploration and cutscenes. This update also includes fixes for a critical crash in Alaborg, additi…

Update log

Full Bylina update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

24 fixes1 addition3 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Balance
  • Events
  • Fixes
addedNew update is focused on gameplay flow, quest progression, combat behavior, UI fixes, and several issues reported during exploration and cutscenes.
changedThis update also includes fixes for a critical crash in Alaborg, additional polish for Koschei encounters, and several long-session edge cases discovered by players.
fixedGameplay & ExplorationFixed an issue in Kodok & Vorosha where an unnecessary interaction icon appeared above a blacksmith who only provides trading services
fixedGameplay & ExplorationFixed collision issues on the collapsing bridge in Devil’s Teeth, where the player could continue standing or running after falling
fixedGameplay & ExplorationFixed incorrect sitting behavior near the campfire in the Kodok & Vorosha underground area
fixedGameplay & ExplorationFixed an NPC movement issue in Alaborg after sitting on the log near the fight sequence

New update is focused on gameplay flow, quest progression, combat behavior, UI fixes, and several issues reported during exploration and cutscenes.

This update also includes fixes for a critical crash in Alaborg, additional polish for Koschei encounters, and several long-session edge cases discovered by players.

Gameplay & Exploration

  • Fixed an issue in Kodok & Vorosha where an unnecessary interaction icon appeared above a blacksmith who only provides trading services

  • Fixed collision issues on the collapsing bridge in Devil’s Teeth, where the player could continue standing or running after falling

  • Fixed incorrect sitting behavior near the campfire in the Kodok & Vorosha underground area

  • Fixed an NPC movement issue in Alaborg after sitting on the log near the fight sequence

  • Fixed a problem where interaction prompts near Kuzi in the swamp could flicker at certain angles

  • Fixed a case where players could obtain two copies of the Seven-League Boots ability

  • Fixed an issue where Tornado could stop dealing damage to enemies it carried

  • Fixed incorrect camera movement during the cutscene where Knyaginya steals the hand

  • Fixed an issue where the “kill all enemies” challenge in the Woodsy Lair would not complete after reaching 100% progress

  • Fixed repeated playback of a guard voice line in Kodok & Vorosha after returning

  • Fixed an issue preventing players from speaking with Kuzi in the Somber Forest to receive an upgrade

  • Fixed progression issues in the “A Place to Call Your Own” quest in the Rotten Forest area

Stability & Performance

  • Fixed a Fatal Error crash that could occur in Alaborg during conversations with Vasiliy and Knyaginya

  • Fixed cases where character flips/rolls could launch in incorrect directions

  • Fixed an issue where some player settings and save data would fail to persist correctly

Combat & Mechanics

  • Fixed incorrect behavior of the “Source” stat in equipment descriptions

  • Fixed an issue where two boss health phases could be removed at once during the Koschei encounter

Audio & Localization

  • Fixed a case in Alaborg where English and Russian voice lines could play simultaneously during child dialogue scenes

  • Fixed missing audio in the cutscene after defeating Ataman

  • Fixed EN/ZH localization issues in notifications about possible upgrades

Visual & UI Fixes

  • Fixed visible gray textures beneath pillars in the cannon mini-game (3/9 finale)

  • Fixed flickering shadows and visual artifacts during the Koschei finishing cutscene

  • Fixed frequent graybox textures appearing on the ground in the Kodok & Vorosha underground area

  • Fixed issues with UI interaction indicators and pop-ups in several locations

We’re continuing to improve stability, polish gameplay flow, and address issues reported during longer playthroughs.

Thank you for your continued support and feedback.

Source

Steam News / 13 May 2026

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