Update log
Full Bylina update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Store
- Fixes
- Performance
- UI and audio
Thank you for your continued feedback, this update addresses a number of issues found during deeper playthroughs, including problems in Alaborg, Koschei encounters, and the Thrice Nine finale.
Gameplay & Progression
Fixed an issue in Alaborg where the quest marker near the Stone Pillar could behave incorrectly or not appear on the map
Fixed a bug where the search area circle for quest "Lost in the Somber Forest" would remain visible even when tracking a different quest
Fixed an issue where completing the "The Missing Caravan" quest would not remove quest items from the inventory
Fixed a case where the player could fall through the ground near a jump in the Somber Forest (Alaborg)
Fixed an issue where the player could not reach a chest from a moving platform in the Somber Forest (Alaborg) due to missing collision
Fixed an issue in the 3/9 finale where interacting with the levitating log did not show a quest marker on the map
Fixed a bug where a riddle-related item would not appear correctly in the Kodok and Vorosha area after returning
Combat & Mechanics
Fixed an issue where Kestrel would step backward when switching from sprinting to combat stance
Fixed a major FPS drop during the cannon mini-game (3/9 finale) when pillars explode
UI & Dialogue
Fixed an issue where long ability descriptions would not fit properly within the UI text block
Fixed missing or placeholder text in several quest descriptions (including "A Place to Call Your Own" and "The Missing Caravan")
Improved quest tracking behavior in certain edge cases
Audio & Visual Fixes
Fixed an issue where HP bars could appear incorrectly during the Koschei boss cutscene
Fixed a bug where quest tracking UI appeared during the final cutscene
Fixed untranslated text for the composite bow description
Quality of Life
Added autosave at the start of the "The Missing Caravan" quest
We’re continuing to review feedback and improve stability, quest flow, and overall polish. Thanks for helping us improve the game.
Source
