Full notes
Full Buzz Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Since release, I've made a few big changes to Buzz Wars and will continue to do so at least in the short term. -Seven new achievements have been added, with the possibility of a few more. -The UI has been updated to (in my view) more accurately represent player scores. Also added a fire effect to indicate the leading player/bot opponent.
-Updated the environment in some of the levels.
-Changed the in-game strategy mode music.
-Fixed several minor and less minor bugs, eg minigame controls freezing on restarting the minigame.
-Changed the targetting system to display clearly to players what unit they will possess if they press the possess command (yellow markers show what nearby wasps are available).
-Changed the 'pheromone attack' targetting reticle.
-Several other artistic changes, eg hives now have a notable red glow inside. Trees and cacti now fade out when the player is looking at them or near them, so that players can see the hives on them more easily. Insect blood sprays and the 'spit' attack have updated visuals. As always I'm very thankful to anyone playing and there is a possibility for further changes and improvements down the line.
Source
Changelog.gg summarizes and formats this update. How we read updates.
