What changed
1 fix0 additions0 changes0 removals
fixedBUZZ WARS is set to deliver a sting in 5 days! All good things come to and end and in preparation for release on November 28th I'll be disabling the free playtest of the game. I did have some content to patch in the playtest that I wanted people to see, but unfortunately due to an issue with the authenticator I was locked out of updating over the weekend - rest assured the changes will be in BUZZ WARS proper. I had some feedback that people wanted UI changes, so I'm set to work cleaning up the UI slightly. Some of the ingame effects are different; for example wasps turn red when they enrage now and check out the new speed boost visual effect (comes with new audio): AI units should feel a little less choppy now too, and I fixed a bug where the units would sometimes get stuck around flowers until something attacked them. I've added a discord link to the main menu for those interested in following the game and its progress.
Buzz Wars changes
fixedBUZZ WARS is set to deliver a sting in 5 days! All good things come to and end and in preparation for release on November 28th I'll be disabling the free playtest of the game. I did have some content to patch in the playtest that I wanted people to see, but unfortunately due to an issue with the authenticator I was locked out of updating over the weekend - rest assured the changes will be in BUZZ WARS proper. I had some feedback that people wanted UI changes, so I'm set to work cleaning up the UI slightly. Some of the ingame effects are different; for example wasps turn red when they enrage now and check out the new speed boost visual effect (comes with new audio): AI units should feel a little less choppy now too, and I fixed a bug where the units would sometimes get stuck around flowers until something attacked them. I've added a discord link to the main menu for those interested in following the game and its progress.
BUZZ WARS is set to deliver a sting in 5 days! All good things come to and end and in preparation for release on November 28th I'll be disabling the free playtest of the game. I did have some content to patch in the playtest that I wanted people to see, but unfortunately due to an issue with the authenticator I was locked out of updating over the weekend - rest assured the changes will be in BUZZ WARS proper. I had some feedback that people wanted UI changes, so I'm set to work cleaning up the UI slightly. Some of the ingame effects are different; for example wasps turn red when they enrage now and check out the new speed boost visual effect (comes with new audio): AI units should feel a little less choppy now too, and I fixed a bug where the units would sometimes get stuck around flowers until something attacked them. I've added a discord link to the main menu for those interested in following the game and its progress.
There will be more changes prior to launch, such as tuning the scoring and possibly rewarding points for player killed units. There's also a strong possibility of updates after launch, depending on initial reception.