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- Buzz Wars
Achievements, style changes and more
Since release, I've made a few big changes to Buzz Wars and will continue to do so at least in the short term. -Seven new achievements have been added, with the possibility of a few more. -The UI has been updated to (in…
Announcement7 changesFixUI/audio - Buzz Wars
Small Update
-Added a volume slider to the main menu screen (players can also control volume via in game pause menu) -Fixed a bug causing players to not leave hives properly if they were already occupied by other players when they w…
Announcement4 changesFixGameplay - Buzz Wars
First day of full launch!
I'm happy to announce BUZZ WARS is finally out! Take to the skies, bite, sting and outmanoeuvre your opponents. Players can opt in to multiplayer mode by hosting sessions or joining those created by others. If you aren'…
Announcement - Buzz Wars
Last day of playtest and going forward with the main release
BUZZ WARS is set to deliver a sting in 5 days! All good things come to and end and in preparation for release on November 28th I'll be disabling the free playtest of the game. I did have some content to patch in the pla…
Announcement1 changeFixUI/audio - Buzz Wars
Release date finalized and playtest reopened
I'm well at work on polishing the game ready for a late November release. As such I've reopened the playtest so that hopefully more people will be encouraged to try Buzz Wars before it comes fully live. I've recently ch…
Announcement1 changeGameplay - Buzz Wars
Bug fixes and UI improvements
At this stage I'm working on cleaning up any issues I see during playtesting, such as attacks sometimes freezing. A lot of the UI needed some cleaning up and I've worked on (hopefully) making things appear more pleasing…
Announcement1 changeBalance - Buzz Wars
Slightly delayed release
BUZZ WARS will be a primarily multiplayer game and as such it's important to grow a healthy playerbase before releasing. As such, I've delayed the launch so that I can build a little bit more of a community. I don't int…
Announcement - Buzz Wars
Improved enemy AI and player options
-Enemy AI now incorporate their velocity in their calculation to check when to attack (and what kind of attack they should use), so they should bite and sting with more accuracy. -Players can now toggle what units they…
Announcement1 changeMaps




