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Steam News31 July 202618d ago

Early Access 3.1.1

New Features Damaged or incomplete player data can now recover automatically from verified backup copies, with an in-game recovery notice. Balance Spice Ball score scaling per level: [c]+0.50x -> +0.25x[/c].

In this update5

Full notes

Full Buster Breaks Out update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition12 changes1 removal
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Fixes
  • Performance
addedNew FeaturesDamaged or incomplete player data can now recover automatically from verified backup copies, with an in-game recovery notice.
changedBalanceSpice Ball score scaling per level: [c]+0.50x -> +0.25x[/c].
changedBalanceStar Ball interval: [c]0.9s -> 1.0s[/c]; score scaling: [c]+0.50x -> +0.25x[/c].
changedBalanceGreed Ball purchase bonuses: [c][+0.05x, +0.10x] -> [+0.02x, +0.05x][/c].
changedBalanceTractor Ball slow multiplier: [c]0.33x -> 0.25x[/c]; pull strength: [c]0.08 -> 0.10[/c].
changedBalanceBonus Ball item chances: [c][15%, 33%] -> [25%, 50%][/c].
Star Ball interval: [c]0.9s1.0sStar Ball interval: [c] increased, buffpull strength: [c]0.080.10pull strength: [c] increased, buffWiz Ball level-one requirement reduction: [c]10%15%Wiz Ball level-one requirement reduction: [c] increased, buffscore-loss interval: [c]3s4sscore-loss interval: [c] increased, buff

Buster Breaks Out changes

addedDamaged or incomplete player data can now recover automatically from verified backup copies, with an in-game recovery notice.
changedSpice Ball score scaling per level: [c]+0.50x -> +0.25x[/c].
changedStar Ball interval: [c]0.9s -> 1.0s[/c]; score scaling: [c]+0.50x -> +0.25x[/c].
changedGreed Ball purchase bonuses: [c][+0.05x, +0.10x] -> [+0.02x, +0.05x][/c].
changedTractor Ball slow multiplier: [c]0.33x -> 0.25x[/c]; pull strength: [c]0.08 -> 0.10[/c].

New Features

  • Damaged or incomplete player data can now recover automatically from verified backup copies, with an in-game recovery notice.

Balance

  • Spice Ball score scaling per level: [c]+0.50x -> +0.25x[/c].

  • Star Ball interval: [c]0.9s -> 1.0s[/c]; score scaling: [c]+0.50x -> +0.25x[/c].

  • Greed Ball purchase bonuses: [c][+0.05x, +0.10x] -> [+0.02x, +0.05x][/c].

  • Tractor Ball slow multiplier: [c]0.33x -> 0.25x[/c]; pull strength: [c]0.08 -> 0.10[/c].

  • Bonus Ball item chances: [c][15%, 33%] -> [25%, 50%][/c].

  • Mirror Ball durability: [c][5, 10] -> [6, 15][/c] hits.

  • Wiz Ball level-one requirement reduction: [c]10% -> 15%[/c]; score-loss interval: [c]3s -> 4s[/c].

Gameplay

  • Pills item now transforms up to two different eligible upgrades. Rare upgrades become level 2 Contraband balls.

  • Tax mechanic no longer appears as a random Weekly Run mechanic.

UI/UX

  • Mr. Mist now displays particles and multiplier feedback every 10 destroyed blocks.

  • Mr. Mist’s final score is more visible.

Bug Fixes

  • Fixed block-destruction errors when the source ball had already disappeared.

  • Reduced rendering load from large Thunder Ball and Zap Ball chains.

  • Improved Nuclear Ball range-indicator performance.

Source

Steam News / 31 July 2026

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