In this update5
Full notes
Full Buster Breaks Out update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Fixes
- Performance
Buster Breaks Out changes
New Features
Damaged or incomplete player data can now recover automatically from verified backup copies, with an in-game recovery notice.
Balance
Spice Ball score scaling per level: [c]+0.50x -> +0.25x[/c].
Star Ball interval: [c]0.9s -> 1.0s[/c]; score scaling: [c]+0.50x -> +0.25x[/c].
Greed Ball purchase bonuses: [c][+0.05x, +0.10x] -> [+0.02x, +0.05x][/c].
Tractor Ball slow multiplier: [c]0.33x -> 0.25x[/c]; pull strength: [c]0.08 -> 0.10[/c].
Bonus Ball item chances: [c][15%, 33%] -> [25%, 50%][/c].
Mirror Ball durability: [c][5, 10] -> [6, 15][/c] hits.
Wiz Ball level-one requirement reduction: [c]10% -> 15%[/c]; score-loss interval: [c]3s -> 4s[/c].
Gameplay
Pills item now transforms up to two different eligible upgrades. Rare upgrades become level 2 Contraband balls.
Tax mechanic no longer appears as a random Weekly Run mechanic.
UI/UX
Mr. Mist now displays particles and multiplier feedback every 10 destroyed blocks.
Mr. Mist’s final score is more visible.
Bug Fixes
Fixed block-destruction errors when the source ball had already disappeared.
Reduced rendering load from large Thunder Ball and Zap Ball chains.
Improved Nuclear Ball range-indicator performance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
