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Steam News23 July 202627d ago

Early Access 3.1 - The Prize Update

New Features Prize Ball now has a [c][25,40,55,70,85,100]%[/c] chance on expiry to drop a Bomb or [c][1,1,2,2,3,3][/c] Gold Pieces. Glutton Ball now tracks direct block hits.

In this update5

Full notes

Full Buster Breaks Out update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition6 changes0 removals
  • Balance
  • Store
  • Gameplay
  • UI and audio
  • Fixes
addedNew FeaturesPrize Ball now has a [c][25,40,55,70,85,100]%[/c] chance on expiry to drop a Bomb or [c][1,1,2,2,3,3][/c] Gold Pieces.
changedBalancePrize Ball points per shop reroll or Vending Machine purchase: [c][8,12,16,20,24,28] -> [6,10,14,18,22,26][/c].
changedBalanceMini Ball scoring: [c]67% -> 75%[/c]. Micro Ball scoring remains [c]50%[/c].
changedBalanceMini and Micro Ball upgrade effects now consistently use [c]75%/50%[/c] strength and [c]125%/150%[/c] hit or timing requirements.
changedGameplayGlutton Ball now tracks direct block hits. When the ball expires, completed thresholds create Micro Balls and award points.
changedGameplayFire now spreads to Connected blocks. Wire Ball allows Fire to spread diagonally.
Mini Ball scoring: [c]67%75%Mini Ball scoring: [c] increased, buff

Buster Breaks Out changes

addedPrize Ball now has a [c][25,40,55,70,85,100]%[/c] chance on expiry to drop a Bomb or [c][1,1,2,2,3,3][/c] Gold Pieces.
changedPrize Ball points per shop reroll or Vending Machine purchase: [c][8,12,16,20,24,28] -> [6,10,14,18,22,26][/c].
changedMini Ball scoring: [c]67% -> 75%[/c]. Micro Ball scoring remains [c]50%[/c].
changedMini and Micro Ball upgrade effects now consistently use [c]75%/50%[/c] strength and [c]125%/150%[/c] hit or timing requirements.
changedGlutton Ball now tracks direct block hits. When the ball expires, completed thresholds create Micro Balls and award points.

New Features

  • Prize Ball now has a [c][25,40,55,70,85,100]%[/c] chance on expiry to drop a Bomb or [c][1,1,2,2,3,3][/c] Gold Pieces.

  • Glutton Ball now tracks direct block hits. When the ball expires, completed thresholds create Micro Balls and award points.

  • Rewritten story dialog for all 5 characters.

Balance

  • Prize Ball points per shop reroll or Vending Machine purchase: [c][8,12,16,20,24,28] -> [6,10,14,18,22,26][/c].

  • Mini Ball scoring: [c]67% -> 75%[/c]. Micro Ball scoring remains [c]50%[/c].

  • Mini and Micro Ball upgrade effects now consistently use [c]75%/50%[/c] strength and [c]125%/150%[/c] hit or timing requirements.

Gameplay

  • Glutton Ball now tracks direct block hits. When the ball expires, completed thresholds create Micro Balls and award points.

  • Fire now spreads to Connected blocks. Wire Ball allows Fire to spread diagonally.

UX/UI

  • Artwork improvements for multiple ball icons.

Bug Fixes

  • Fixed bottom-wall spawns from becoming trapped under paddle.

  • Fixed remaining-bounce labels sometimes failing to refresh.

Source

Steam News / 23 July 2026

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