In this update5
Full notes
Full Buster Breaks Out update
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What changed
- Balance
- Store
- Gameplay
- UI and audio
- Fixes
Buster Breaks Out changes
New Features
Prize Ball now has a [c][25,40,55,70,85,100]%[/c] chance on expiry to drop a Bomb or [c][1,1,2,2,3,3][/c] Gold Pieces.
Glutton Ball now tracks direct block hits. When the ball expires, completed thresholds create Micro Balls and award points.
Rewritten story dialog for all 5 characters.
Balance
Prize Ball points per shop reroll or Vending Machine purchase: [c][8,12,16,20,24,28] -> [6,10,14,18,22,26][/c].
Mini Ball scoring: [c]67% -> 75%[/c]. Micro Ball scoring remains [c]50%[/c].
Mini and Micro Ball upgrade effects now consistently use [c]75%/50%[/c] strength and [c]125%/150%[/c] hit or timing requirements.
Gameplay
Glutton Ball now tracks direct block hits. When the ball expires, completed thresholds create Micro Balls and award points.
Fire now spreads to Connected blocks. Wire Ball allows Fire to spread diagonally.
UX/UI
Artwork improvements for multiple ball icons.
Bug Fixes
Fixed bottom-wall spawns from becoming trapped under paddle.
Fixed remaining-bounce labels sometimes failing to refresh.
Source
Changelog.gg summarizes and formats this update. How we read updates.
