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Steam News2 August 202617d ago

Early Access 3.1.2

Balance Reduced base ball speed: [c]1100 -> 1050[/c]. Reduced Science Ball’s base transformed blocks: [c]2 -> 1[/c]. Gameplay Updated the paddle’s sprite. Updated Mark indicator and animation.

In this update5

Full notes

Full Buster Breaks Out update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition10 changes0 removals
  • Balance
  • Gameplay
  • Security
  • UI and audio
  • Fixes
  • Performance
changedBalanceReduced base ball speed: [c]1100 -> 1050[/c].
changedBalanceReduced Science Ball’s base transformed blocks: [c]2 -> 1[/c].
changedGameplayUpdated the paddle’s sprite.
changedGameplayUpdated Mark indicator and animation.
changedGameplayImproved Chain Bumper movement, collisions, and destruction.
changedGameplayWeekly Run countdowns now display hours during the final day.
base ball speed: [c]11001050base ball speed: [c] decreased, nerfScience Ball’s base transformed blocks: [c]21Science Ball’s base transformed blocks: [c] decreased, nerf

Buster Breaks Out changes

changedReduced base ball speed: [c]1100 -> 1050[/c].
changedReduced Science Ball’s base transformed blocks: [c]2 -> 1[/c].
changedUpdated the paddle’s sprite.
changedUpdated Mark indicator and animation.
changedImproved Chain Bumper movement, collisions, and destruction.

Balance

  • Reduced base ball speed: [c]1100 -> 1050[/c].

  • Reduced Science Ball’s base transformed blocks: [c]2 -> 1[/c].

Gameplay

  • Updated the paddle’s sprite.

  • Updated Mark indicator and animation.

  • Improved Chain Bumper movement, collisions, and destruction.

  • Weekly Run countdowns now display hours during the final day.

UI/UX

  • Character screen now shows the highest floor reached for each character and Security Level.

  • Improved transitions after completing a run.

  • Burning and frozen blocks now use matching block destruction animations.

  • Eye Block bullets now have dedicated firing and impact sounds.

Bug Fixes

  • Fixed edge-case where boss slowdown effects could remain active.

  • Fixed edge-case where boss spotlights could potentially wait indefinitely.

  • Fixed gameplay errors when balls, blocks, or boss objects were removed during active sequences.

  • Fixed how unlock sequences behave to prevent game from getting unpaused.

Other

  • Improved block-sorting and screen-effect performance.

Source

Steam News / 2 August 2026

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