In this update7
Full notes
Full Buster Breaks Out update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- Store
- Events
- UI and audio
Buster Breaks Out changes
What's New in 2.0
Hello everyone! It's been a bit since the last official update, but thank you to all who participated in the beta! With this update, I'm beginning "phase 2" of Buster's early access period, which will focus more on refinement and less on adding or changing core gameplay. With that said, there will still be plenty of new content to come! (Also, new branding which will roll out as soon as its approved by Steam!)
This update reworks how upgrades are leveled up, changes the dynamics of how Contraband is chosen, and adds a whole new Item system to the game (while removing the Wheel, RIP).
I'm excited to see reactions to the new updates. Changes are noted below so I won't go into detail here. If you have feedback on the game, I'd love for you to take a moment to fill out the early access survey. This same survey is linked in the game menu.
Thanks again, and happy Busting : )
New Balls
Added Greed Ball.
Reworked Piggy Ball.
New Features
Added the Vending Machine (replaces the old wheel).
Added 13 new consumable and instant-use items with art and effects.
Added unlock system for upgrade slots mid-run, increasing total upgrade slots from 5 to 6.
All upgrades can now be leveled up to level 6.
Added gold piece mechanic.
Ball Balance
Reduced default ball speed by about 10%.
Rebalanced all upgrades to accommodate new 6-level cap.
Reworked all Contraband ball effects, including adding a downside for each one.
Gameplay Adjustments
Rebalanced goal targets for all difficulties.
Increased shop size from 4 to 5 balls.
Reward gold multiplier reduce from 3.0 → 1.0.
Shop rarity price bases: common 5 → 4, uncommon 7 → 6, rare 10 → 8.
Per-purchase price growth by rarity: common +3 → +1, uncommon +4 → +2, rare +5 → +3.
Rerolls are now more likely to surface owned-upgrades per re-roll.
UI/UX
New logo and main menu art.
Added progress indicators for upgrades and contraband that build toward an effect.
New UI elements and effects add considerable polish and style.
Added glossary-style terminology you can hover over in item and upgrade text.
Bug Fixes
Many! Thanks to the continued contributions from members in our Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
