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Steam News3 May 20262mo ago

Early Access 2.0: A New Ballconomy

What's New in 2.0 Hello everyone! It's been a bit since the last official update, but thank you to all who participated in the beta!

In this update7

Full notes

Full Buster Breaks Out update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix15 additions8 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Store
  • Events
  • UI and audio
addedWhat's New in 2.0Hello everyone! It's been a bit since the last official update, but thank you to all who participated in the beta! With this update, I'm beginning "phase 2" of Buster's early access period, which will focus more on refinement and less on adding or changing core gameplay. With that said, there will still be plenty of new content to come! (Also, new branding which will roll out as soon as its approved by Steam!)
addedWhat's New in 2.0This update reworks how upgrades are leveled up, changes the dynamics of how Contraband is chosen, and adds a whole new Item system to the game (while removing the Wheel, RIP).
addedWhat's New in 2.0I'm excited to see reactions to the new updates. Changes are noted below so I won't go into detail here. If you have feedback on the game, I'd love for you to take a moment to fill out the early access survey . This same survey is linked in the game menu.
addedNew BallsAdded Greed Ball.
changedNew BallsReworked Piggy Ball .
addedNew FeaturesAdded the Vending Machine (replaces the old wheel).
shop size45shop size increased, buffReward gold multiplier3.01.0Reward gold multiplier decreased, nerfShop rarity price bases: common54Shop rarity price bases: common decreased, nerfShop rarity price bases: common 5 → 4, uncommon76Shop rarity price bases: common 5 → 4, uncommon decreased, nerf

Buster Breaks Out changes

addedHello everyone! It's been a bit since the last official update, but thank you to all who participated in the beta! With this update, I'm beginning "phase 2" of Buster's early access period, which will focus more on refinement and less on adding or changing core gameplay. With that said, there will still be plenty of new content to come! (Also, new branding which will roll out as soon as its approved by Steam!)
addedThis update reworks how upgrades are leveled up, changes the dynamics of how Contraband is chosen, and adds a whole new Item system to the game (while removing the Wheel, RIP).
addedI'm excited to see reactions to the new updates. Changes are noted below so I won't go into detail here. If you have feedback on the game, I'd love for you to take a moment to fill out the early access survey . This same survey is linked in the game menu.
addedAdded Greed Ball.
changedReworked Piggy Ball .

What's New in 2.0

Hello everyone! It's been a bit since the last official update, but thank you to all who participated in the beta! With this update, I'm beginning "phase 2" of Buster's early access period, which will focus more on refinement and less on adding or changing core gameplay. With that said, there will still be plenty of new content to come! (Also, new branding which will roll out as soon as its approved by Steam!)

This update reworks how upgrades are leveled up, changes the dynamics of how Contraband is chosen, and adds a whole new Item system to the game (while removing the Wheel, RIP).

I'm excited to see reactions to the new updates. Changes are noted below so I won't go into detail here. If you have feedback on the game, I'd love for you to take a moment to fill out the early access survey. This same survey is linked in the game menu.

Thanks again, and happy Busting : )

New Balls

  • Added Greed Ball.

  • Reworked Piggy Ball.

New Features

  • Added the Vending Machine (replaces the old wheel).

  • Added 13 new consumable and instant-use items with art and effects.

  • Added unlock system for upgrade slots mid-run, increasing total upgrade slots from 5 to 6.

  • All upgrades can now be leveled up to level 6.

  • Added gold piece mechanic.

Ball Balance

  • Reduced default ball speed by about 10%.

  • Rebalanced all upgrades to accommodate new 6-level cap.

  • Reworked all Contraband ball effects, including adding a downside for each one.

Gameplay Adjustments

  • Rebalanced goal targets for all difficulties.

  • Increased shop size from 4 to 5 balls.

  • Reward gold multiplier reduce from 3.0 → 1.0.

  • Shop rarity price bases: common 5 → 4, uncommon 7 → 6, rare 10 → 8.

  • Per-purchase price growth by rarity: common +3 → +1, uncommon +4 → +2, rare +5 → +3.

  • Rerolls are now more likely to surface owned-upgrades per re-roll.

UI/UX

  • New logo and main menu art.

  • Added progress indicators for upgrades and contraband that build toward an effect.

  • New UI elements and effects add considerable polish and style.

  • Added glossary-style terminology you can hover over in item and upgrade text.

Bug Fixes

Source

Steam News / 3 May 2026

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