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Steam News28 March 20251y ago

Patch 1 - v1.0.1

Hey Rangers, here's the patch notes for v1.0.1! Simon's AI has been reworked, he now patrols around the Simon Sector without being able to camp at any given Ranger Conduit.

Full notes

Full Bushside Rangers update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Rangers, here's the patch notes for v1.0.1!

What changed

4 fixes1 addition6 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Fixes
changedSimon's AI has been reworked, he now patrols around the Simon Sector without being able to camp at any given Ranger Conduit.
changedChester's AI has been reworked as well, hopefully he's less frustrating to deal with.
changedJumpscare Alerts have been changed, they should be a little more jarring but fair.
changedScreen visuals for being pursued by an enemy has been adjusted.
changedFailing the Ranger Conduit now alerts Simon or Chester to your whereabouts.
changedThe door breaking sequence in the final chase has been overhauled.

Bushside Rangers changes

changedSimon's AI has been reworked, he now patrols around the Simon Sector without being able to camp at any given Ranger Conduit.
changedChester's AI has been reworked as well, hopefully he's less frustrating to deal with.
changedJumpscare Alerts have been changed, they should be a little more jarring but fair.
changedScreen visuals for being pursued by an enemy has been adjusted.
changedFailing the Ranger Conduit now alerts Simon or Chester to your whereabouts.
  • Simon's AI has been reworked, he now patrols around the Simon Sector without being able to camp at any given Ranger Conduit.

  • Chester's AI has been reworked as well, hopefully he's less frustrating to deal with.

  • Jumpscare Alerts have been changed, they should be a little more jarring but fair.

  • Screen visuals for being pursued by an enemy has been adjusted.

  • Using a Ranger Conduit for the first time has a pop-up tutorial explaining how to use it.

  • Failing the Ranger Conduit now alerts Simon or Chester to your whereabouts.

  • The door breaking sequence in the final chase has been overhauled.

  • Fixed collision of rubble in the Simon glass breaking hallway, so you can't skip that cutscene.

  • Simon and Chesters' lines are less common and repeated now.

  • Tape recorder collectable in the final chase now stops when you initiate the ending cutscene.

  • The tape recorder dialogue now has English subtitles.

  • Pausing when hiding doesn't make you stuck anymore.

  • Invisible walls in the Simon Sector aren't as limiting when powering the Ranger Conduits.

  • Fixed the audio timing for Laurel's Ranger Radio training video.

  • Fixed the pause menu requiring you to press escape again to resume.

  • Collectables are a bit more visible now.

  • Fixed some minor visual issues.

  • Vera is now a bit shorter.

I'll be doing more updates asap, please keep the bug reports coming!

Thank you! - Daniella Garner

Source

Steam News / 28 March 2025

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