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Steam News28 February 20264mo ago

BURNED HORIZONS // ROAD TO EA & MECHANICS, KICKSTARTER

Steam post image BURNED HORIZONS // ROAD TO EA & [018C] MECHANICS, KICKSTARTER We’re going live later today to break down where Burned Horizons is heading next.

In this update4

Full notes

Full BURNED HORIZONS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Balance
addedStarting Next WeekUI & Input Refinement • Improve UI clarity • Reduce unnecessary clicks • Streamline common actions • Expand command wheel actions • Add alternate access paths (context menus + hotkeys) Combat Depth Expansion • Expand tactical options • Refine responsiveness and action flow • Improve AI parity (overwatch, suppression, grenades, tactical behavior) • Enhance combat clarity and immersion Movement & Environmental Interaction • Varied movement speeds • Barrier crossing • Expanded environmental interaction Pre-Mission Systems (In Progress) • Initial operator recruitment • Equipment management before deployment • Foundational squad preparation layer --- This phase is about usability refinement, deeper combat systems, and expanding the tactical layer as we move toward Early Access. If you’re in the demo — keep the feedback coming. And if you’ve backed the Kickstarter or shared it with your communities — thank you. Your support directly impacts the scope, scale, and speed of development on the road to 1.0. Always Forward.
changedStarting Next WeekBacking the campaign now genuinely matters. Early support directly strengthens the project — expanding development capacity, increasing visibility, and helping Burned Horizons reach the players who want tactical depth without compromise.

BURNED HORIZONS changes

addedUI & Input Refinement • Improve UI clarity • Reduce unnecessary clicks • Streamline common actions • Expand command wheel actions • Add alternate access paths (context menus + hotkeys) Combat Depth Expansion • Expand tactical options • Refine responsiveness and action flow • Improve AI parity (overwatch, suppression, grenades, tactical behavior) • Enhance combat clarity and immersion Movement & Environmental Interaction • Varied movement speeds • Barrier crossing • Expanded environmental interaction Pre-Mission Systems (In Progress) • Initial operator recruitment • Equipment management before deployment • Foundational squad preparation layer --- This phase is about usability refinement, deeper combat systems, and expanding the tactical layer as we move toward Early Access. If you’re in the demo — keep the feedback coming. And if you’ve backed the Kickstarter or shared it with your communities — thank you. Your support directly impacts the scope, scale, and speed of development on the road to 1.0. Always Forward.
changedBacking the campaign now genuinely matters. Early support directly strengthens the project — expanding development capacity, increasing visibility, and helping Burned Horizons reach the players who want tactical depth without compromise.

Steam post image

BURNED HORIZONS // ROAD TO EA & [018C] MECHANICS, KICKSTARTER

We’re going live later today to break down where Burned Horizons is heading next. We’ll walk through: • Command flow and input changes • Combat expansion plans • What’s being refined before Early Access (mid-April target) • How the roadmap unfolds from here If you’ve been playing the demo and have feedback — this is where we’ll be addressing it directly. ---

Road to Early Access – What’s Changing

First — thank you to everyone playing the demo and sharing feedback. Burned Horizons is in early alpha. The current phase is foundation. The next phase, leading into Early Access, focuses on refinement, input streamlining, and combat expansion.

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Starting Next Week

Structured Monday updates through Early Access. Active Development Focus Toward EA

UI & Input Refinement • Improve UI clarity • Reduce unnecessary clicks • Streamline common actions • Expand command wheel actions • Add alternate access paths (context menus + hotkeys) Combat Depth Expansion • Expand tactical options • Refine responsiveness and action flow • Improve AI parity (overwatch, suppression, grenades, tactical behavior) • Enhance combat clarity and immersion Movement & Environmental Interaction • Varied movement speeds • Barrier crossing • Expanded environmental interaction Pre-Mission Systems (In Progress) • Initial operator recruitment • Equipment management before deployment • Foundational squad preparation layer --- This phase is about usability refinement, deeper combat systems, and expanding the tactical layer as we move toward Early Access. If you’re in the demo — keep the feedback coming. And if you’ve backed the Kickstarter or shared it with your communities — thank you. Your support directly impacts the scope, scale, and speed of development on the road to 1.0. Always Forward.

KICKSTARTER CAMPAIGN

Backing the campaign now genuinely matters. Early support directly strengthens the project — expanding development capacity, increasing visibility, and helping Burned Horizons reach the players who want tactical depth without compromise.

WISHLIST/FOLLOW ON STEAM // JOIN THE DISCORD // BACK THE KICKSTARTER

//-- REVIEWS: TURN BASED LOVERS, POPULAR AIRSOFT, GAZETTE DU WARGAMER

Source

Steam News / 28 February 2026

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