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Full notes
Full BURNED HORIZONS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
BURNED HORIZONS changes
The Burned Horizons demo is live on Steam, running from February 12 through March 9.
This is an alpha build — an early, honest look at a game still in active development. What you're playing is a slice of the core tactical experience: turn-based combat, operator management foundations, and the beginnings of the systems that will define the full game. What it is: • A playable look at combat, movement, and the tactical loop • Core systems running and evolving in real time • A window into the direction and tone of Burned Horizons What it isn't — yet: • A content-complete experience • Final art, audio, or balance • Representative of the full scope planned for Early Access and 1.0 We're a small indie team — veterans, developers, and lifelong gamers from the US, UK, and Ukraine — building this without a publisher. We'd rather show you something real and early than something polished and hollow.
If you're into turn-based tactics that respect your intelligence — where decisions carry weight, injuries don't vanish, and your operators change based on what they survive — this is what we're building.
Bug reports and feedback are welcome on our Discord or the Steam discussion boards. We've set up changelogs and bug tracking on both platforms so you can follow development whether you're on Discord or not. Our Kickstarter campaign is live now through March 26 What happens now impacts scope, scale, and speed on the road to 1.0. Wishlist. Follow. Share. BACK THE CAMPAIGN. — Kieran, Matt, Nathan, Oleg, Mykola, Alex
Hold the Line. Always Forward.
Слава Україні. Героям слава. [dynamiclink href="https://store.steampowered.com/app/3985330/BURNED_HORIZONS/"] DISCORD | BACK THE CAMPAIGN | YOUTUBE
Source
Changelog.gg summarizes and formats this update. How we read updates.
