Full notes
Full Burden update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Long time no see! Yes, it's time for another round of updates. This time there’s been a gap between the updates. This allowed us to change and improve even more things in Burden.
Balance
- Changed balance of chest drops. Do you smell the lack of resources for survival? - Improved player's stats balance. Now you’d feel that you need food and water. - Improved items' weight. Everything is more logical and more convenient now. - Equipped items won't affect the backpack's weight. - Modified the resource generator. Balanced resource allocation to remoteness from the base. Get ready to discover the desert more. - Changed balance of food and medicine. - Players won't die of hunger or thirst during crafting, loot and construction because the processes are interrupted at critical character's indicators. - Also, when reaching this critical point, it is impossible to perform any actions that require time. - Improved diseases and injuries. Now you'll see what specifically affects the disease.
Resources and craft
- Changed the work of the container system and interaction with objects inside the containers. This has improved performance when interacting with them. - Added chests with locks. - Added master keys.
Weapons
- Fixed minor bugs and added improvements for firearms and handguns. - Arrows and crossbow bolts are equipped in a separate slot. - Added the ability to use different types of arrows and crossbow bolts. - Improved bows and crossbows. - Fixed various visual bugs. - Players will see a notification when equipping inappropriate ammo for bows or crossbows.
Map
- Changed the landscape. Our level designer says that it's been definitely changed, but we haven’t found yet where exactly. No worries, a funeral pyre is being prepared for him. - Changed some locations. - Added new chests, loot and weapons on the locations.
Building
- Added ability to mount roofs to other roofs. - Added time display when building a module. - The second trap is now an upgrade for the main trap. It can't be simply built.
Interfaces
- Changed the diary tab with player's status. - Redesigned the death screen. - Fixed the items interface when crafting and repairing. - Unified loot, sleep and pick windows. - Interfaces for craft, inventory and object selection are brought to a general view. - Fixed other interface bugs.
Sounds
- Added new sounds including receiving a perk, the sounds of the wind, the sounds of passing through the bushes and others. - Added a soundtrack when receiving a perk. - Added battle music theme. - Added sounds when pressing a key for loot, sleep and pick. - Added sounds for disassembling and improving modules.
Other
- Fixed problem with possible empty dialogs with NPCs. - Added new types of notifications. - Fixed other bugs and added improvements!
Source
Changelog.gg summarizes and formats this update. How we read updates.
