In this update3
Full notes
Full Bunny Eureka update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
- Performance
Bunny Eureka changes
1) Thank you for your messages
I’m really happy that you enjoy what I write. Sometimes I imagine a timeline where I make a living just by writing.
I saw many of you like the Bunny chasing game. I even read your comments a few times, and once again before sleep. It made me very happy.
When a developer’s effort is seen and loved by players, it creates a very good positive cycle. But this kind of ideal situation is actually rare. Making a fun game is really hard.
Looking back at my notes, I actually made many other features. Some took months of effort, and in the end they were removed… and no one noticed at all.
This happens to many developers. Some teams work very hard, but no one plays their games. In despair, they switch to making certain popular types of games — where demand is fixed and income is predictable. But it becomes no different from a regular job. And after a while, the team breaks up, because it becomes boring work.
During this long period of uncertainty, I also made a demo for a third game. The gameplay direction is more mature, though not my favorite. Maybe during long development and iteration, I can turn it into something I truly like.
For now, I still enjoy watching Bunnies farm. But whenever development feels hopeless, I go work on the third game demo. Of course, I hope I won’t need it.
In art schools, students are required to study art history and learn about other artists’ lives. Maybe schools know that pursuing art can feel very hopeless. At those moments, you remember those artists — and realize they once felt the same. It makes you feel less alone.
2) Bug fixes
Fixed item deletion/storage count issues
Fixed Bunnies overlapping while walking
Fixed Bunnies sleeping outdoors incorrectly
Fixed some misleading UI text
Improved how Bunnies are added (now faster, but may briefly lag)
Small bugs getting fixed is actually good news — it means the project is becoming more stable.
I used to love reading novels — small, interesting stories where tiny details reveal moments of someone else’s life.
Years ago, I read a novel written by an emergency room doctor. He said you must ask patients many questions. After serious injury, patients often don’t realize how severe their condition is, or that they may be bleeding internally.
You must keep asking, because small details can be life-threatening. Only when patients start mentioning trivial issues, like minor skin wounds, does it mean they are getting better.
Similarly, only after major problems in a game are solved do developers have the energy to fix small bugs. That’s why I only noticed and fixed these small bugs recently — which is actually good news. It means the code is becoming clearer.
3) A small scare
After fixing everything, I was happily preparing to release — then suddenly the frame rate dropped to 40 FPS. It felt like all the blood drained from my body…
It looked like a plugin issue, which was very discouraging.
Like a squirrel in deep winter, discovering all its stored food has been taken by humans.
But after restarting Unity, everything went back to normal. On my computer, with 160 Bunnies and 15x time speed, the frame rate is over 140 FPS.
I don’t understand why it broke, and I don’t understand why it suddenly fixed itself…
I’m mainly an artist. I struggle through coding (I can’t afford a professional engineer). When the environment breaks, it’s beyond what I can solve. I can only feel like that helpless squirrel — lost and frustrated.
That’s about it. Found some bugs, fixed them.
Thank you for reading.
Source
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