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Steam News19 December 20256mo ago

Small Update: Mushroom and Grape VFX Changes

I rewrote the VFX for grapes and mushrooms. They used to be shader-based; now they’re done with VFX. I think the way the grape vines grow upward looks pretty nice. I watched it many times.

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What changed

1 fix2 additions3 changes0 removals
  • Performance
  • Fixes
  • Gameplay
changedI rewrote the VFX for grapes and mushrooms. They used to be shader-based; now they’re done with VFX. I think the way the grape vines grow upward looks pretty nice. I watched it many times.
fixedAlso fixed some bugs that were completely unexpected.
changedAfter the previous version was released, I discovered that the old shader animations had stopped working. No errors, no warnings—they just didn’t play at all. This affected the mushroom and grape effects.
changedI tried to fix it, but since there were absolutely no error messages, and the shader effects worked perfectly inside the Unity editor (they only failed in the exported build), I couldn’t track down the cause. I don’t know whether it was due to a Unity upgrade, Entity Graphics, a Windows update, or GPU hardware differences… so I eventually had to give up on that approach.
addedI switched to VFX instead and rewrote the effects for both mushrooms and grapes. The new effects look pretty good too.
addedEvery time I think I’ve finally said goodbye to bugs, a brand-new, completely unexpected one jumps out and beats me up. Loudly.

I rewrote the VFX for grapes and mushrooms. They used to be shader-based; now they’re done with VFX. I think the way the grape vines grow upward looks pretty nice. I watched it many times.

Also fixed some bugs that were completely unexpected.

After the previous version was released, I discovered that the old shader animations had stopped working. No errors, no warnings—they just didn’t play at all. This affected the mushroom and grape effects.

I tried to fix it, but since there were absolutely no error messages, and the shader effects worked perfectly inside the Unity editor (they only failed in the exported build), I couldn’t track down the cause. I don’t know whether it was due to a Unity upgrade, Entity Graphics, a Windows update, or GPU hardware differences… so I eventually had to give up on that approach.

I switched to VFX instead and rewrote the effects for both mushrooms and grapes. The new effects look pretty good too.

Every time I think I’ve finally said goodbye to bugs, a brand-new, completely unexpected one jumps out and beats me up. Loudly.

While fixing bugs, I also discovered issues in my older code (written when my skills were much worse). I couldn’t resist the urge to rewrite parts of it—even though it technically worked. I know the more efficient approach is “if it runs, don’t touch it; finish the big features first.” Getting stuck in details slows everything down. And yet… I just couldn’t stop myself.

With ECS, some errors don’t show any error messages at all. The system simply skips execution. That leaves me guessing what might have gone wrong.

Honestly, I miss the days when errors filled the screen in red—at least then I knew which direction the problem was in. Now I can only make small guesses and fix things one step at a time.

Source

Steam News / 19 December 2025

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