Full notes
Full Bunnimon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! We’ve got a big update to share.
What changed
- Gameplay
- Performance
Bunnimon changes
After a lot of discussion, testing, and feedback, we’ve made the decision to move the release of BUNNIMON to Halloween 2026. We know delays are never fun, but this one is for the right reasons.
We want Bunnimon to launch as the best, most polished, most fun version of itself — with smoother gameplay, tighter mechanics, better emotions, and more personality in every creature and environment. Hitting that standard required more time than originally planned.
Here’s what the extra development time is going into:
Improving gameplay feel and responsiveness
Expanding content and exploration
Enhancing visuals, lighting, and atmosphere
Refining combat, puzzles, and creature behaviour
Ensuring performance and stability across systems including Steam Deck.
We’re incredibly grateful for your patience and support. The game is shaping up beautifully, and we can’t wait to show you more of the final game as we get closer to Halloween.
Thanks for being part of this journey with us. We will be launching the Gold Master version of the Demo Shortly which includes a preview of Azure's Chapter and the starting area of the game. So please do check that out. 🎃
Source
Changelog.gg summarizes and formats this update. How we read updates.
