Full notes
Full Bunnimon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Bunnimon changes
Bunnimon is drawing closer to our end-goal!
There's still much to be done, but here's the latest update for the DEMO VERSION:
### 🐛 CRITICAL BUG FIXES
#### Crash Prevention
**Fixed star collection crash** - Star collection no longer crashes when collecting stars at array boundaries
**Fixed coin counter crash** - UI no longer crashes if secondary coin counter is missing
**Fixed infinite coroutine memory leak** - Dialog timer now properly stops on scene change, eliminating memory leak over extended play
#### Stability Improvements
**Enhanced star detection** - Stars now properly validate before collection attempts
**Improved save system** - Centralized save key management prevents data corruption
**Better camera stability** - Camera vectors now properly validated to prevent jitter and freezing
**Safer collectable spawning** - Collectibles no longer crash on spawn if parent missing
### 🔧 GAMEPLAY IMPROVEMENTS
#### Save System Refactoring
**Unified save key generation** - Consistent save key formatting across all systems
**Cleaner code** - Reduced 25+ hardcoded strings to centralized configuration
**Better maintainability** - Adding new save data now takes seconds instead of minutes
**Fewer corrupted saves** - Systematic approach prevents inconsistent save states
#### Camera Enhancements
**Auto-refocus feature** - Camera smoothly refocuses behind player when inactive
**Smoother transitions** - Improved camera following with better dead zones
**Better vector handling** - Camera won't jitter from corrupted transform data
#### UI Fixes
**Proper cleanup** - Dialog UI properly cleans up when scenes change
**Better responsiveness** - UI elements respond immediately to input
### 📊 PERFORMANCE OPTIMIZATIONS
Eliminated memory leak from infinite coroutines
Optimized save system with centralized configuration
Reduced garbage collection from string operations
More efficient dialog rendering pipeline
This is more of a technical foundation update, more content updates (and the final game) is coming this Easter!
Source
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