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Steam News24 February 20264mo ago

Demo 0.5 Update!

Bunnimon is drawing closer to our end-goal! There's still much to be done, but here's the latest update for the DEMO VERSION: ### 🐛 CRITICAL BUG FIXES #### Crash Prevention **Fixed star collection crash** - Star collec

Full notes

Full Bunnimon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition15 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
changed#### Crash Prevention
fixed*Fixed star collection crash** - Star collection no longer crashes when collecting stars at array boundaries
fixed*Fixed coin counter crash** - UI no longer crashes if secondary coin counter is missing
fixed*Fixed infinite coroutine memory leak** - Dialog timer now properly stops on scene change, eliminating memory leak over extended play
changed#### Stability Improvements
changed*Improved save system** - Centralized save key management prevents data corruption

Bunnimon changes

changed#### Crash Prevention
fixed*Fixed star collection crash** - Star collection no longer crashes when collecting stars at array boundaries
fixed*Fixed coin counter crash** - UI no longer crashes if secondary coin counter is missing
fixed*Fixed infinite coroutine memory leak** - Dialog timer now properly stops on scene change, eliminating memory leak over extended play
changed#### Stability Improvements

Bunnimon is drawing closer to our end-goal!

There's still much to be done, but here's the latest update for the DEMO VERSION:

### 🐛 CRITICAL BUG FIXES

#### Crash Prevention

  • **Fixed star collection crash** - Star collection no longer crashes when collecting stars at array boundaries

  • **Fixed coin counter crash** - UI no longer crashes if secondary coin counter is missing

  • **Fixed infinite coroutine memory leak** - Dialog timer now properly stops on scene change, eliminating memory leak over extended play

#### Stability Improvements

  • **Enhanced star detection** - Stars now properly validate before collection attempts

  • **Improved save system** - Centralized save key management prevents data corruption

  • **Better camera stability** - Camera vectors now properly validated to prevent jitter and freezing

  • **Safer collectable spawning** - Collectibles no longer crash on spawn if parent missing

### 🔧 GAMEPLAY IMPROVEMENTS

#### Save System Refactoring

  • **Unified save key generation** - Consistent save key formatting across all systems

  • **Cleaner code** - Reduced 25+ hardcoded strings to centralized configuration

  • **Better maintainability** - Adding new save data now takes seconds instead of minutes

  • **Fewer corrupted saves** - Systematic approach prevents inconsistent save states

#### Camera Enhancements

  • **Auto-refocus feature** - Camera smoothly refocuses behind player when inactive

  • **Smoother transitions** - Improved camera following with better dead zones

  • **Better vector handling** - Camera won't jitter from corrupted transform data

#### UI Fixes

  • **Proper cleanup** - Dialog UI properly cleans up when scenes change

  • **Better responsiveness** - UI elements respond immediately to input

### 📊 PERFORMANCE OPTIMIZATIONS

  • Eliminated memory leak from infinite coroutines

  • Optimized save system with centralized configuration

  • Reduced garbage collection from string operations

  • More efficient dialog rendering pipeline

This is more of a technical foundation update, more content updates (and the final game) is coming this Easter!

Source

Steam News / 24 February 2026

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