Full notes
Full Bullets Are Fatal! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Events
- Fixes
Bullets Are Fatal! changes
Howdy, partners!
In this minor update we bring a new settings screen which is categorized. Also we have temporarily included toggles to allow disabling rendering effects to better gauge potential performance killers on the fly.
Change List
Slightly reduced game speed on normal difficulty, and further on easier difficulties.
Slightly increased default camera distance.
Added jumping and landing effects for enemies too.
Added streching & squishing for player jumping and landing animations.
Added base camera height offset so player can always see the floor from slightly above.
Reworked the entire input system to better handle local multiplayer (coming soon).
Fixed enemies respawning in Challenge mode.
Fixed incorrect Z distance of some platforms.
Fixed inconsistent footsteps.
Fixed ricochet decal orientation.
Fixed some naughty background rocks fighting for Z preference.
Source
Changelog.gg summarizes and formats this update. How we read updates.
