HomeGamesUpdatesPricingMethodology
Steam News21 October 20205y ago

Little things

Howdy, partners! In this minor update we bring a new settings screen which is categorized.

Full notes

Full Bullets Are Fatal! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions3 changes0 removals
  • Performance
  • Gameplay
  • Events
  • Fixes
addedIn this minor update we bring a new settings screen which is categorized. Also we have temporarily included toggles to allow disabling rendering effects to better gauge potential performance killers on the fly.
changedSlightly reduced game speed on normal difficulty, and further on easier difficulties.
changedSlightly increased default camera distance.
addedAdded jumping and landing effects for enemies too.
addedAdded streching & squishing for player jumping and landing animations.
addedAdded base camera height offset so player can always see the floor from slightly above.

Bullets Are Fatal! changes

addedIn this minor update we bring a new settings screen which is categorized. Also we have temporarily included toggles to allow disabling rendering effects to better gauge potential performance killers on the fly.
changedSlightly reduced game speed on normal difficulty, and further on easier difficulties.
changedSlightly increased default camera distance.
addedAdded jumping and landing effects for enemies too.
addedAdded streching & squishing for player jumping and landing animations.

Howdy, partners!

In this minor update we bring a new settings screen which is categorized. Also we have temporarily included toggles to allow disabling rendering effects to better gauge potential performance killers on the fly.

Change List

  • Slightly reduced game speed on normal difficulty, and further on easier difficulties.

  • Slightly increased default camera distance.

  • Added jumping and landing effects for enemies too.

  • Added streching & squishing for player jumping and landing animations.

  • Added base camera height offset so player can always see the floor from slightly above.

  • Reworked the entire input system to better handle local multiplayer (coming soon).

  • Fixed enemies respawning in Challenge mode.

  • Fixed incorrect Z distance of some platforms.

  • Fixed inconsistent footsteps.

  • Fixed ricochet decal orientation.

  • Fixed some naughty background rocks fighting for Z preference.

Source

Steam News / 21 October 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.