Full notes
Full Bullets Are Fatal! update
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What changed
- Gameplay
- UI and audio
- Fixes
Bullets Are Fatal! changes
Howdy, partners!
In this peculiar update we have proposed new props and particularly overhauled the particle effects. We reckon things should look a tad more shinier. We are preparing to allow players to equip custom effects for different in-game actions too. So prepare to look particularly purty!
Change List
Added new skill: slam. When falling very fast you can hold your down button to slam into the ground and cause stun to nearby enemies.
New death effect.
Added new ricochets.
New bullet animation and sound.
Added footsteps. You can run, but you cannot hide!
Added several new level elements, between props and surfaces.
Improved text effects.
Improved candles' visuals.
Added difficulty selector. Certain rules are changed to make the game easier or harder. Pick your poison, partner!
Bullets can go astray. Depending on certain conditions they will leave the world and break your screen. Beware!
Entities spawn in a waiting state until player takes first action. Mighty graceful of 'em I'll say.
Give up button doesn't trigger death animation anymore. Straight back to main menu, ain't nobody got time fo' dat!
Cacti now sway a bit with the wind.
Heart breaking animation is back, for all those of romantic inclination.
Added wanted sign prop with player's character face.
Most sound effects now have slight variation of pitch to reduce repetitiveness.
Fixed wide platform crossing walls.
Slightly tweaked bandit behavior.
Gunslinger will now visually move to the back of the room when in hiding.
Source
Changelog.gg summarizes and formats this update. How we read updates.
