Full notes
Full Bullet Speed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Workshop
- Server
Bullet Speed changes
Gameplay
Movement rework: Better air control, more weight in the air, coyote time.
Added melee damage from the velocity when hitting a target.
Arena Gamemode ! (In testing, if it's fun we'll develop it, otherwise trash!)
Team system update: colored nicknames and player outlines, score persistance, and defined team spawn points.
Player spawns now check if there is a player close to is to avoid spawning on other players.
Added fastFallRatio (the longer you fall the faster).
New JMP maps (jmp-surf and jmp-bhop).
Graphic
First person UI rework. (Chat, stats, annonces, etc).
Weapons VFX rework.
Added an explosion decal.
"Dither" graphic option (enabled by default).
Audio
Added weapon switch SFX.
Shorten the hitmarker SFX to be spamable.
Other
Workshop ! Consult the guides (from BulletSpeed not the Playtest).
Leaderboard on JMP and ARN maps.
Added console commands for movement config.
Trenchbroom config update (spotlight, textures, etc).
Fixs
No more grey screen of death !
Object spawner now sync properly between server and clients (less bandwith usage too).
Fixed russian localization.
Fixed shotgun ammo consuption.
Other little fixs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
