Full notes
Full Bullet Speed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Fixes
- UI and audio
Bullet Speed changes
Gameplay
Melee system redesigned for better responsiveness and impact.
Melee interaction with enemies now applies knockback to both entities.
Killing a non-player enemy with melee now refills your dash.
Improved Arena gamemode: better score handling, spawns, and AI behavior.
New death screen visual effect.
Multiplayer & Servers
Option to disable player damage on multiplayer servers (recommended for JMP servers).
Headless server support added.
Client-side lag compensation for movement.
Server-authoritative hit validation.
Players are now disconnected if their ping is too high.
JMP Servers (Guide)
JMP leaderboards are now supported on custom maps and multiplayer servers.
Two ways to make a JMP server:
Recommended: Use the server configuration file.
Or, on a fresh server:
Disable PvP damage (server options, or "mp_pvp_damages false" console command)
Use mp_set_mode JMP
Change the map to a JMP map (example: map jmp-bhop)
Animations & Visuals
New TPS Animation Pack 3:
Spray
Grab
Melee
Weapon switch
Steam post image Steam post image Steam post image Steam post image
Fixes
Fixed developer camera issues (rec_cam).
Fixed audio playing during loading transitions when it shouldn’t.
Fixed several smaller issues and edge cases.
Source
Changelog.gg summarizes and formats this update. How we read updates.
