Full notes
Full Bullet Speed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
- Maps
- Workshop
Switch from Demo to Playtest
After seeing what the other indie FPS developers were doing I decided to switch the marketing model of BulletSpeed. I will switch to a basic version model of the free game, and the solo content will be sold as DLC. This will allow the free and paid version to play together on the same servers. The price of DLC is not yet estimated and will be estimated at the height of the game time that can offer the single player content. Until the multiplayer content is looped the game will probably remain in playtest open.
GAMEPLAY
Weapon System Rework
Ammo
Ammunition is now grouped by category and not by weapon.
Ammo packs reload at 30% of maximum capacity.
Weapons drop take 15% of the corresponding ammo from the player who drops it.
Weapons created by the map have 50% of maximum ammunition.
Melee
Left Click (default) puts a cost to 75 damage and causes recoil to the player touch.
Right click press (default) will charge a powerful hit that will send once the key release and cause a more powerful recoil to the player touch.
New pickable !
Scaped Metals
Upon their death, players drop "scrapped metals" to their death allowing to heal themselves in life/armor up to +50.
Better hit !
Hitbox
Creation of hitbox linked to the body parts.
VISUALS
Model Rework
Animations
Complete redesign of third-person animations.
VFX
New trails more optimized for bullets.
Trail behind the player when they dash or wall-jump.
New effects for Deathzone, MapLimit and all triggers.
Models
New model for ammunition boxes.
CUSTOM CONTENT
Map creation
You can now create maps with the guide available here: https://steamcommunity.com/sharedfiles/filedetails/?id=3358286673&preview=true Workshop will come later for now you can use the discussions to share maps.
FIXS
Fixed player spawn.
Fixed weapon start.
Many other little fixs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
