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Steam News6 April 20262mo ago

Demo Patch #4

Added outlines to character portraits. Hid mouse better when using gamepad; you should no longer see mysteriously highlighted UI buttons when using gamepad. Fixed bad mouse display after rebinding.

Full notes

Full Bullet Brain update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes1 removal
  • UI and audio
  • Fixes
  • Performance
addedAdded outlines to character portraits.
removedHid mouse better when using gamepad; you should no longer see mysteriously highlighted UI buttons when using gamepad.
fixedFixed bad mouse display after rebinding.
changedSupport skipping story with a button on gamepad.
changedMade a controls instruction intrusive only if the player did not push that button prior to their last death. For example, if a player died without walking with WASD in a level that teaches to WASD, the WASD instruction becomes more intrusive; but it won't be intrusive on the player's first attempt.
addedNext priority is making the dialogue font larger (for better steam deck support), fixing menus rendering wrong in ultrawide monitors, and supporting gamepad rebinding. Then I'd like to focus on making new (non-demo) content that I can show off.

Bullet Brain changes

addedAdded outlines to character portraits.
removedHid mouse better when using gamepad; you should no longer see mysteriously highlighted UI buttons when using gamepad.
fixedFixed bad mouse display after rebinding.
changedSupport skipping story with a button on gamepad.
changedMade a controls instruction intrusive only if the player did not push that button prior to their last death. For example, if a player died without walking with WASD in a level that teaches to WASD, the WASD instruction becomes more intrusive; but it won't be intrusive on the player's first attempt.
  • Added outlines to character portraits.

  • Hid mouse better when using gamepad; you should no longer see mysteriously highlighted UI buttons when using gamepad.

  • Fixed bad mouse display after rebinding.

  • Support skipping story with a button on gamepad.

  • Made a controls instruction intrusive only if the player did not push that button prior to their last death. For example, if a player died without walking with WASD in a level that teaches to WASD, the WASD instruction becomes more intrusive; but it won't be intrusive on the player's first attempt.

  • Made "slash" instruction intrusive.

  • Made "shoot" instruction intrusive.

  • Used bullet emitters to make the first "shoot" tutorial level impossible to beat without shooting

Next priority is making the dialogue font larger (for better steam deck support), fixing menus rendering wrong in ultrawide monitors, and supporting gamepad rebinding. Then I'd like to focus on making new (non-demo) content that I can show off.

Thank you immensely for playing our game and filing feedback!

Source

Steam News / 6 April 2026

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