HomeGamesUpdatesPricingMethodology
Steam News21 August 20232y ago

CLOSED BETA UPDATE v.0.81

NEW FEATURES Added Jukebox section! BUG FIXES Sometimes characters freeze when a cutscene takes them off-screen. In-game menu: by default, Resume is selected rather than Switch.

Full notes

Full Bud Spencer & Terence Hill - Slaps And Beans 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes7 additions16 changes4 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
  • Maps
addedNEW FEATURES
addedAdded Jukebox section!
changedImproved collision for the Ruffini enemy against Bud and Terence (characters were sometimes not hit).
fixedFixed certain camera effects that weren't triggering at the right time.
fixedCorrected some incorrect dialogue in the CIA cutscene.
changedMilitary base: Partially reorganized enemy spawn points and adjusted directional feedback to proceed.

Bud Spencer & Terence Hill - Slaps And Beans 2 changes

addedNEW FEATURES
addedAdded Jukebox section!
changedImproved collision for the Ruffini enemy against Bud and Terence (characters were sometimes not hit).
fixedFixed certain camera effects that weren't triggering at the right time.
fixedCorrected some incorrect dialogue in the CIA cutscene.

NEW FEATURES

  • Added Jukebox section!

BUG FIXES

  • Sometimes characters freeze when a cutscene takes them off-screen.

  • In-game menu: by default, Resume is selected rather than Switch.

  • Improved collision for the Ruffini enemy against Bud and Terence (characters were sometimes not hit).

  • Enhanced aiming sensitivity with the stick when throwing objects as Terence Hill.

  • Fixed certain camera effects that weren't triggering at the right time.

  • Corrected some incorrect dialogue in the CIA cutscene.

  • Military basePartially reorganized enemy spawn points and adjusted directional feedback to proceed.
  • Fixed bugs in cooperative use of benches during collisions between Bud or Terence and enemies.

  • Pier and Dock: Various graphical corrections where water meets land.

  • Added transparency to the rear windows of the helicopter.

  • GymFixed enemies staying on the ground at the end of the cutscene.
  • Corrected behavior when losing the Airboats minigame, no longer need to rewatch the entire previous cutscene.

  • Level one tutorialCorrected triggers and oversized shoulder buttons.
  • Updated the second revision of French texts.

  • Military baseRemoved enemy drops during the stealth section.
  • Theater: Revised enemy spawn points.

  • Cuba: The CPU companion occasionally stopped functioning.

  • Cuba: Graphic refinements to the boss fight.

  • Various corrections to the Stealth section of the Military Base:

  • Highlighted objects triggering the alarm in red due to noise.

  • Changed laser from ON to OFF; when the alarm activates, the laser flashes and highlights the 'culprit' with a red border, like noisy objects.

  • Hand icon on the alarm button.

  • Added checkpoint when the stealth area is finished, and characters have separated.

  • Added the following sounds: alarm, opening gate, and conveyor belts"

  • TheaterFixed a logic block when descending from the balcony before killing all enemies.
  • Village: CPU companion didn't follow the player on the pier.

  • VillageFixed logic bug when losing the Bananaboat minigame.
  • Market: CPU companion didn't follow the player after breaking the barriers.

  • EstateCorrected lion sounds.
  • EstateImproved the final boss fight cutscene.
  • POWER UP: Switching players transfers the power-up to the other player, and the press button disappears (doesn't reappear even when returning to the main player).

  • Fixed some AI bugs of the Chinatown boss.

  • Made thrown nunchaku by enemies more visible.

  • ChinatownFixed immobile enemies after restarting the game after losing to the boss fight.
  • TheaterImproved idle animations of the choir members.
  • Theater boss fight: When CPU-controlled, Bud didn't drop the last enemy of the horde during the boss fight.

  • Estate boss fightRemoved the boss's health bar during the final phase.
  • Boss fightsImproved visibility of hints during boss fights.
  • GymRemoved the beam that made movements difficult.
  • GymImproved camera scrolling.
  • Made the player more penalized for taking hits from nunchaku.

  • Selecting Bowling alleys on the map didn't start from the correct point in the game.

  • Military baseIncreased damage when pushing hanging crates.
  • Military baseFixed various bugs in Agent Tufano's behavior; now regenerates health slowly and is less prone to rushing into dangerous situations. Also, fixed potential blocking logic bugs related to him.
  • Made it clearer if a game over occurs due to Agent Tufano's actions.

  • Fixed rare bugs that could occur if a player died during mind control.

  • Fixed bug where motorcycles overlapped.

  • MapAdded animations to Bananaboat, helicopter, and airboat.
  • Military base: Pausing broke the entire alarm and surveillance system

  • Bananaboat: Dismissing both herons left one of the two players stuck.

  • Bananaboat: In party mode, some icons for the second boat were incorrect.

  • TrainingImproved the graphical appearance of the initial "3... 2... 1... GO!" text.
  • Minigame tutorial: Separated texts where pad buttons overlapped.

  • PelotaCorrected quick shot button prompts in the tutorial.
  • Card game: Missing icons of the two opponents in Story Mode.

  • Party game menu: Now you can return to the main menu without having to join first.

  • Party game: In single-level mode, minigames were launched incorrectly, presenting numerous bugs.

  • Minigame tutorialMissing player command considerations are now also visually disabled.
  • Military baseAdded some checkpoints for the player.
  • Theater boss fight: The boss's portrait ended up behind the text in some languages.

  • Improved the interface for breaking free from mind control.

  • PelotaCorrected potentially game-blocking bug when losing a match.
  • All cutscenes polishing pass in progress

Source

Steam News / 21 August 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.