Full notes
Full Bud Spencer & Terence Hill - Slaps And Beans 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Fixes
- Balance
Bud Spencer & Terence Hill - Slaps And Beans 2 changes
PATCH NOTES
Added portrait pixels of backers within the levels.
Redone the background in the helicopter cutscene.
- Level EstateImproved bounce dynamics on the boss ring.
- Level Military BaseAdded floating animation to static Airboats.
- FxImproved effects and timing of acid and explosive objects.
- Level CubaCorrected some skins in the boss fight.
- Level MarketAdded new graphics for enemy spawn points (e.g., doors, stairs).
- Level Military BaseAdded new graphics for enemy spawn points (e.g., doors, stairs).
- Level CubaAdded new graphics for enemy spawn points (e.g., doors, stairs).
- Level Military BaseAdded sounds for electric cubes.
- Level Military BaseAdded sounds for the proper functioning of the "stealth" section.
- Level BowlingAdded graphics to decorate a too plain area in the scaffolding section.
- Level CIAImproved coloring of basic enemies.
- Level CIAAdded new spawn points for enemies.
- Level BowlingAdded new spawn points for enemies.
Level Bowling: Redone the graphics for the hot dog cart in the alley.
- Level BowlingFixed a bug that displayed the character change prompt multiple times.
- Level BowlingCorrected the position of throwing enemies in the rooftop battle.
Level Military Base: Enemies can now use the prison poles to enter the scene.
- Level Military BaseAdded new spawn points for enemies.
Minigame Bananaboat: The danger sound continued to play if the minigame ended with the signal active.
- Minigame BingeAdded negative feedback for pressing the wrong button to eat.
- Minigame TrainingImproved accuracy for disqualifying a lagging player; it was happening too early.
- Minigame PelotaAdded a hint to remind the player of the button to press during the batting phase.
Minigame Pelota: Replaced the timer font for batting with pixel art font.
- Minigame PelotaImproved graphics and effects to indicate where the ball will bounce.
- Minigame PelotaRemoved the bounce icon when only CPU players receive.
Minigame Pelota: The crosshair now stays clamped to the entire back wall.
- Minigame PelotaAdded a different sound if the ball hits the mat instead of the wall.
- Minigame PelotaAdded graphics in case the mat is hit instead of the wall.
- Minigame PelotaImproved the utility of the lob; it now aims for open corners.
- Minigame PelotaThe player no longer gets "stuck" when moving slightly towards the wall. Improved input to continue running alongside the wall.
- Minigame PelotaCorrected the coloring of Bud and Terence in story mode.
- Minigame PelotaRemoved unnecessary interface elements after the game ends.
Minigame Gambling: Made it clearer when cheating is possible (cards in the sleeve of the cheating player continue to be animated in ping pong).
Minigame Gambling: Made it clearer that the three-of-a-kind is made with played cards, not held ones.
Minigame Gambling: Highlighted the cards that score points to better convey the game's objective.
Minigame Gambling: Colored the directional arrows used for cheating with the color associated with the player who can use that button to score points.
- Minigame GamblingCorrected poorly placed FX for fist on the table.
- Minigame GamblingFixed graphical inconsistencies with Ruffini's character in party mode.
- Minigame ChorusAdded new arrangements for choir obstacles to make it more varied each time it's played.
- Minigame AirboatsAdded a white outline to the crosshairs to make them more visible.
Minigames: In story mode, on easy difficulty, the minigame is considered won even if only one of the two players wins.
- Party Game MenuAdded a frame to the level selection.
Party Game Menu: Synchronized the "Press Any Button" texts when players leave.
Minigames: Pausing the minigame allows players to consult the control tutorial again.
All levels: Enriched graphics and effects.
Text revision for the German language.
- Level CubaAdded a cutscene.
- Level Sport CenterCorrected the behavior of enemies on motorcycles that tended to get stuck.
- Level TheaterFixed a bug that displayed the character change screen multiple times.
- Level Military BaseAdded a new spawn point with custom graphics for the control room.
- Level BowlingImproved ladder graphics.
- Level MarketNew custom graphics for enemy spawns.
- Level Sport CenterAdded new custom enemy spawn points for the parking lot.
- Level CubaAdded new enemy spawn points and improved camera management in the level.
- Level BowlingCorrected the idle animation of an NPC that remained motionless.
Level Bowling: Modified some walkable zones to be more consistent with the graphics.
Level Military Base: Some area attacks no longer involve Agent Tufano.
Level Market: Boss fight improvements.
- Breakable objectsFixed small graphical glitches.
- Level BowlingAdded a checkpoint immediately after the minigame.
- Level Military BaseAdded a new interactive object for Terence.
- Level Military BaseImproved camera management during some fights.
- Level VillageFixed a game-breaking logic bug.
- Level ChinatownImproved camera management at the end of the Chinese shadows.
- Level BowlingCorrected some bricks that, when thrown, didn't damage enemies.
Party Game Menu: You can exit the menu without the need for player 1 to press other buttons first.
Minigames: Playing with player 1 as CPU and player 2 as Bud created some logical inconsistencies.
Minigame Airboats: Made a series of changes to better convey when the player loses health.
Minigame Binge: Incoming meal icons are larger and more visible.
Minigame Binge: You can no longer go negative with the score.
Minigame Binge: Centered the graphics of incoming meals.
Minigames: The inverted Y option is now correctly applied in minigames.
- Level EstateFixed a game-breaking bug that could prevent the level from progressing.
- Level MarketFixed an invisible obstacle that made it difficult to throw the can during the boss fight.
- Level Sport CenterFixed a bug that could block the player in the parking lot.
- LocalizationFixed typos in the Italian language tutorial for the gambling minigame.
Level Estate: Graphic correction for the ring ropes.
- Level EstateCorrected Ruffini's enemy damage.
- Level EstateImproved AI for the boss fight.
- Level EstateCorrected music consistency that played in case the player was defeated after the boss fight.
Level Chinatown: Correction to graphics and walkable area.
Level Cuba: With Bud, enemies could be thrown out of the walkable area, making it impossible to progress in the game.
- Level CubaCorrected CPU companion behavior during the boss fight.
- Level CubaIncreased the cooldown of some types of miniboss attacks if many enemies of the same type are on the screen.
- Military BaseAdded sounds to Agent Tufano's attacks.
- Level Military BaseCorrected some minor inconsistencies in the alarm activation management.
Source
Changelog.gg summarizes and formats this update. How we read updates.
