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Steam News26 September 20232y ago

UPDATE v.1.0 - FULL RELEASE PATCH NOTES

Level Sport Center: Improved combat in the football field. Level Cuba: Car sounds was abruptly stopped without a fade. Level Market: Added new foreground elements more consistent with the level's style.

Full notes

Full Bud Spencer & Terence Hill - Slaps And Beans 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

25 fixes12 additions8 changes5 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
  • Balance
changedLevel Sport Center: Improved combat in the football field.
changedLevel Cuba: Car sounds was abruptly stopped without a fade.
addedLevel Market: Added new foreground elements more consistent with the level's style.
addedLevel Market: Added parallax movement to the foreground.
fixedLevel Market: Fixed a potential game-breaking bug when performing a specific sequence of actions during the boss fight.
addedPower-up: Added sounds when collected and used.

Bud Spencer & Terence Hill - Slaps And Beans 2 changes

changedLevel Sport Center: Improved combat in the football field.
changedLevel Cuba: Car sounds was abruptly stopped without a fade.
addedLevel Market: Added new foreground elements more consistent with the level's style.
addedLevel Market: Added parallax movement to the foreground.
fixedLevel Market: Fixed a potential game-breaking bug when performing a specific sequence of actions during the boss fight.
  • Level Sport CenterImproved combat in the football field.
  • Level Cuba: Car sounds was abruptly stopped without a fade.

  • Level MarketAdded new foreground elements more consistent with the level's style.
  • Level MarketAdded parallax movement to the foreground.
  • Level MarketFixed a potential game-breaking bug when performing a specific sequence of actions during the boss fight.
  • Story Minigames: Now, when losing a minigame in the story, you can replay it directly without having to watch the previous cutscenes again.

  • Power-upAdded sounds when collected and used.
  • Level MarketDisabled the last elevator lever after both players have descended.
  • Level ChinatownAdded enemies in the betting room scene.
  • Level EstateChanged Ruffini's colors to make him more recognizable.
  • Level BowlingAdded NPCs/extras in the bowling environment.
  • Level BowlingAlso added NPCs/extras outside the bowling alley.
  • Level Bowling: The CPU no longer followed the player up the final staircase.

  • Level Theater: Made the military colors more consistent.

  • Level Cuba: Revised the level to fill it with interactive and destructible elements.

  • Level CubaAdded reflective effects to the glass.
  • Checkpoints: Reviewed all checkpoints for the player in story mode, making them more consistent with the game's difficulty spikes.

  • Level Theater: The character switch icon remained on-screen even after finishing the relevant level section.

  • Minigame PelotaFixed some minor visual sorting issues with visual effects.
  • Minigame Tris CardFixed the font that had incorrect number outlines.
  • Minigame Results Menu: The final screen of the party game is not soundified.

  • Party Game Results Menu: The trophy panel at the end of a minigame has no audio.

  • Minigame Bananaboat: When winning with the alarm icon, it remains even when going to the map.

  • Minigame TrainingFixed a graphical glitch that could be seen in the background of the tutorial.
  • Party Game Results Menu: Clicking retry sometimes caused the game to freeze when the cooldown reached zero.

  • Level VillageFixed some objects that trembled slightly during the initial pan in the opening credits.
  • Level TheaterFixed boss-related errors.
  • Level TheaterCorrected the directional hints; in some parts of the level, they pointed in the wrong direction.
  • Added a cooldown to Bud's "melee" attack.

  • Level Theater: Bugner can no longer block Terence while hanging from the beams (could lead to blocking bugs).

  • Level CubaAdded sounds to environmental interactions.
  • Updated the latest texts added in Spanish, Portuguese, and French.

  • Draggable Objects: Starting a cutscene while Bud was dragging a crate could cause the game to freeze.

  • Level EstateFixed various overlaps between many breakable elements with the background veranda sprites.
  • Level CIAFixed some sprite sorting issues in the environment.
  • Enemy Spawner: Sometimes, when enemies entered the scene with a jump, they "shook" for a while.

  • Level Chinatown: Resized the boss fight hint bar to avoid covering the elevator below.

  • Level MarketFixed a graphical glitch that showed Bud and Terence's shadows behind some crates.
  • Level ChinatownCorrected graphics sorting issues.
  • Level Chinatown: Balanced the number of enemies in some brawls.

  • Level TheaterFixed some collisions (characters could pass through certain obstacles).
  • Level TheaterFixed interaction with the Violin (could be interacted with multiple times, even during combat, causing issues).
  • Level TheaterAdded some missing ambient sounds.
  • Level Military BaseCorrected enemy uniforms inside the base.
  • Level Military Base: Agent Tufano sometimes didn't properly follow Bud and Terence, leading to logical blocks.

  • Level Military Base: In the helicopter environment, enemies and fallen objects sank into the ground.

  • Level Military Base: Made the collision with the initial pipe more consistent.

  • Level ChinatownFixed a group of enemies that could be attacked from a distance without reacting.
  • Level ChinatownAdded hint FX for some objects to hit to progress in the story.
  • Level TheaterCorrected some of Terence's interactions with the boards above the catwalk.
  • Level TheaterFixed a game-breaking bug that prevented descending from the catwalk behind the theater.
  • Level TheaterFixed a bug that sometimes made enemies "fall" between floors.
  • Enemy BugnerFixed the bug that occurred if Bugner chained Bud while he was dragging an object.
  • Level Military BaseFixed a game-breaking bug when climbing the ladder to the upper floor before defeating all enemies.
  • Level Bowling: It was not possible to unlock the achievement on the bowling lane.

  • Level Military BaseFixed situations where the alarm sound was not audible.
  • Level Theater: Terence could jump from a platform earlier than expected, blocking the game's correct progression.

  • Fixed some elements at resolutions different from 16:9.

  • Minigame Bananaboat: With certain types of controllers, the right stick controlled both Bud and Terence.

  • Minigame Bananaboat: Losing the minigame in story mode could cause the game to remain stuck.

  • Minigame BananaboatFixed graphical imperfections in reflections on the water.
  • Level Market: In the miniboss fight, a hint appeared for the CPU player as well.

  • Enemy Biker: The "punch" sound was missing when hitting enemies on motorcycles.

  • Enemy Biker: Motorcycles had a double shadow.

  • Balancing: Cue sticks are no longer damaged if thrown by an enemy, only when used by Bud and Terence.

  • Balancing: Healing items or cue sticks on the ground can no longer be kicked.

  • Fixed issues that arose when two enemies grabbed Bud while dragging an object around.

  • Level MarketFixed a visual glitch that occurred when dying on the warehouse rooftop.
  • Level Market: Some enemies would "jump" from the upper floor, potentially creating a logical block situation.

  • Level Cuba: If an enemy was hit by a barrel while holding Bud, Bud could remain permanently stuck.

  • Level CIA: Enemies could unlock an achievement instead of the player.

  • The music could remain muted when returning to the menu during certain cutscenes.

  • Minigame Memory: The difficulty was not linked correctly to the game; it always started on Easy.

  • Level Military Base: Agent Tufano sometimes tried to walk toward enemies off-screen.

Source

Steam News / 26 September 2023

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