In this update6
Full notes
Full Bud Masters - Battle Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Balance
- UI and audio
- Fixes
Bud Masters - Battle Edition changes
Thanks everyone for the feedback and bug report messages - as a solo game designer and developer your input really helps a lot!
Patch Notes
Most people who have played over 10+ hours are saying they WANT MORE CARDS - so this update I have created 6 new cards !
New Cards!
Subscribe to the Steam BETA branch, or drop into the Discord to keep up to date / supply feedback.
'Torch Lighter' - extra damage v buds
'The Talisman' - supports Mystical class cards
'White Widow' - extra damage vs possie with additional drop combos
'Dragon Tattoo' - target own possie +1 ToKe, +1 Tolerance ~ single use
'Guinae Pigs!' - this card just had to be made... [ON DROP] repeated clone
'Double Jointed' - forgot I already rolled one... clone player joint on board
Other Card Changes / Balance
According to player feedback, I have also modified the abilities / stats of some cards to improve deck building and play combos. Pet decks are more viable. I will be updating the AI to better take advantage of these new cards and changes ASAP!
'Higher Love' - re-classified as MYSTICAL
'Black Cat' - attack also STUNS
'Soul Sacrifice' - also affects PET class
'Indica and Sativa Clones' - balanced stats
'Super Happy' - also affects PET class
'Look Who's Back' - also resurrects PET class (new 'art' soon)
'Relaxation' - also affects PET class
'Skull Tattoo' - reworked to [TARGET OWN POSSIE] +1 attack +1 retaliation (removed swap toke/tolerance)
'Psychic Moment' - the copied card is now shown in HISTORY...
'The Destroyer' - balance 7 DM | 5 TK | 2 TL | 5 RT | 4 MV
'Head Flaps' and 'Beanie Brain' have been reworked to single use target ability - making them great for early possie decks / quick support otherwise.
I will be continually improving and balancing out things according to feedback and already have quite a few new cards and abilities planned.
Fixes / Other
There's always something to fix / improve!
End Game State - the game no longer tries to predict end game which caused issues with last card played if no cards in deck. It is now either Resign or 0 health to end game.
- UIDeck Builder filters updated (reset filters button / click text to toggle fix)
- ANIMATIONreduced 'card blending / overlay / meshing together' issues
- GRAVEYARDmissing top card issue fixed
'Look Who's Back' - fix stuck after resurrection
'Roach Clip' - drop loop fixed
'Skate or Die' / 'Skateboard' - drop combos +1 Toke Power fixed
A few history row data fixes - more to come!
- AIdeck tweaks and new cards added
AI: 'The Experiment' AI is now much more aggressive
AI: all have deck changes (more to come)
Current Focus
Game UI and Tutorial. While the game is easy to pick up, feedback suggests that a quick 1st run tutorial would be welcomed.
MORE FEEDBACK PLEASE!
I'm glad to hear most of your are having fun with Bud Masters! Let me know what you think. Drop into the Discord and say Hi!
GLHF! - Jono (aka Goa_Gamer aka Necron99)
Source
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