In this update2
Full notes
Full Bud Masters - Battle Edition update
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What changed
- Compatibility
- Fixes
- Gameplay
- Server
- UI and audio
Bud Masters - Battle Edition changes
Super happy with the progress - Solo dev x 42 hours in 3 days... I tackled the really tricky stuff and pushed the Beta to Early Access Release!
WEEKEND HOTFIXES
FIXED: Possessed cards correctly activate start/end turn abilities
FIXED: History replication to client in PvP
- FIXEDnetwork connection issues (take turns being host - improved UI / feedback)
FIXED: lots of smaller card errors / text / ability fx
UI/UX improvements
AUDIO: 4 Main Menu tracks - random select on startup (or just turn off the 'music' ;)
CURRENTLY IN PROGRESS
PvP join client card dealing / your turn sounds not triggered client side - PvP join client 'turn point buff' vehicles do not 'un-tilt' cards after ability fired (server correctly shows un-tilted) - UI/UX improvements
Still on track for April 19th Launch!
Source
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