In this update3
Full notes
Full Bud Masters - Battle Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Bud Masters - Battle Edition changes
Thanks for the feedback on the game!
SOUND CONTROL
I have added a simple sound system to control the master volume, music, card drop loops and sound effects. It's still new and not every sound in the game has been configured yet, but will have another patch soon!
There are new SOUND buttons in the OPTIONS / PAUSE menu.
PATCH NOTES
Sound Controls / Save / Load added
Deck Builder UI improvements - larger / label / filter / messaging
Basic Battle History system added (I will be expanding on this system ASAP to include ability effects / more details)
Removed Early Access Cheats [let me know in the comments if anyone still wants them]
IN THE WORKS
Card Art - I'm experimenting more with the newer AI... it's very cool. If the game picks up and there is cashflow I will definitely hire an artist. I will add some game settings to select original dev art, AI generated 'art', or hopefully custom art!
Multiplayer Testing - I noticed that with multiplayer some abilities aren't functioning as they do in single player vs AI. It will take some time to debug - but if anyone can catch a multiplayer error and put in the forum it will help me know where to look to debug / test!
AI Opponent Improvements
Thanks for playing and let me know what you think of the recent QOL updates?
Source
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