In this update2
Full notes
Full Bubbly update
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What changed
- Performance
- Balance
- Gameplay
- Events
Bubbly changes
PERFORMANCE
Fixed multi-second freezes during big weapon volleys and mass pops. The queue that handles overflow pops was getting slower the longer it got; it's now flat no matter how large the combo. This was the single worst hitch in the game.
Fixed the framerate drag during heavy reward showers.
Fixed stuttering the first time each effect appeared in a run.
Smoother extraction flush, and less first-use hitching around the lobby.
FIXES
Vampire Dies now shows its duration bar under its keepable slot, like Gold Mine does. It was also silently not counting toward On Fire and got fixed.
The giant Golden Bubble no longer disappears when the Genie Lamp stops time.
Your buffs no longer burn away while time is stopped. Gold Mine, Vampire Dies, Oxygen, Critom and every other timed buff now hold their full remaining duration through the stop
Power cards no longer overflow the right edge of their pack at the pack-choice gate.
Neutrino reward numbers now correctly show their rainbow colour during orb and pulse storms instead of turning white.
ESC / right-click while the Stats or Exchanger panel is sliding open now closes the panel instead of skipping past it to the submarine.
Power-up achievements now unlock on Steam the moment you earn them, instead of arriving all at once the next time you launch the game.
Card-pack bonus "+1" icons no longer sit on top of the 3-2-1 countdown, they now appear above it
Source
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