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Steam News24 July 202620d ago

Bubbly v0.6.5.3

Performance Magnet and Black Hole pulling is now smooth. Bubbles were only being repositioned 30 times a second, so at high refresh rates they'd stutter and jump The Camera boss is much lighter on lower-end GPUs.

In this update3

Full notes

Full Bubbly update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions3 changes2 removals
  • Performance
  • Fixes
  • Gameplay
changedPerformanceMagnet and Black Hole pulling is now smooth. Bubbles were only being repositioned 30 times a second, so at high refresh rates they'd stutter and jump
changedPerformanceThe Camera boss is much lighter on lower-end GPUs. Its close-in was zooming far enough to nearly double the screen area the game had to render, for the whole event, on a full board.
fixedFixesFixed a crash during Genie Lamp time stops that could throw you out of your run entirely.
fixedFixesFixed power bullets going dead during a time stop. Your bullet count would keep climbing while every single one refused to fire. You can now spend bullets normally while time is stopped.
fixedFixesFixed the board permanently darkening. Overlapping time stops each dimmed the board a little more, and it never recovered, it even survived restarting your run.
changedFixesTime stops are now capped at 30 seconds. Stacking wishes could previously freeze the world long enough that the board sat empty and motionless with no way to extract.

Bubbly changes

changedMagnet and Black Hole pulling is now smooth. Bubbles were only being repositioned 30 times a second, so at high refresh rates they'd stutter and jump
changedThe Camera boss is much lighter on lower-end GPUs. Its close-in was zooming far enough to nearly double the screen area the game had to render, for the whole event, on a full board.
fixedFixed a crash during Genie Lamp time stops that could throw you out of your run entirely.
fixedFixed power bullets going dead during a time stop. Your bullet count would keep climbing while every single one refused to fire. You can now spend bullets normally while time is stopped.
fixedFixed the board permanently darkening. Overlapping time stops each dimmed the board a little more, and it never recovered, it even survived restarting your run.

Performance

  • Magnet and Black Hole pulling is now smooth. Bubbles were only being repositioned 30 times a second, so at high refresh rates they'd stutter and jump

  • The Camera boss is much lighter on lower-end GPUs. Its close-in was zooming far enough to nearly double the screen area the game had to render, for the whole event, on a full board.

Fixes

  • Fixed a crash during Genie Lamp time stops that could throw you out of your run entirely.

  • Fixed power bullets going dead during a time stop. Your bullet count would keep climbing while every single one refused to fire. You can now spend bullets normally while time is stopped.

  • Fixed the board permanently darkening. Overlapping time stops each dimmed the board a little more, and it never recovered, it even survived restarting your run.

  • Time stops are now capped at 30 seconds. Stacking wishes could previously freeze the world long enough that the board sat empty and motionless with no way to extract.

  • Bosses can no longer get stuck frozen after a time stop, which could leave a checkpoint impossible to beat.

  • Golden giant coin numbers no longer cover the board. All floating numbers are slightly smaller so late-game screens stay readable.

  • Genie Lamp effects now behave correctly while The Camera has your view reversed, the Bottled Wish bottle, the cast rings, and the genie all appear where they should.

  • Empowered Vampire Dies and Gold Mine giants now correctly hold their size while being hit.

Changes

  • Keepables that aren't doing anything now show in black and white. Anti Farmer while you hold a Farmer, Luxury Time with no golden bubbles in your pool, CO-myst without Co-XP, and several more. They snap back to full colour the moment they start working.

  • Card pack bonuses are much bigger and now appear in the centre of the board, playing over the 3-2-1 countdown so you can't miss what you got.

  • Records on the Stats screen (Highest XP Gain, The Core, The TV) show your full number, then switch to astronomic notation with a bigger, shinier reveal. Records above a certain point catch fire.

  • The Core fight is now a duel. The board clears and nothing spawns while the Core is alive. Spawns return the moment it dies, and clearing the location needs the Core defeated and the required XP.

  • The Sharp, The Fan, The Blade and The Spine now run 5:00 instead of 10:00, to be balanced with the latest changes.

Source

Steam News / 24 July 2026

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