In this update3
Full notes
Full Bronzebeard's Tavern 2 update
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Repeated intro
Hey Dwarves! Here's another big update for our testers to play around with! 🍻
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Bronzebeard's Tavern 2 changes
Patch Notes
Game Balance
Campaign - Changed to use a fixed set of customers rather than purely random.
Stoves - Added Stove Upgrade: Burn Time
Stoves - Burn time is now marginally slower than cook time.
Stoves - Valve cooking drain reduced drastically.
Entity Throw (Players) - Players can now Jump to force themselves out of another player's throw.
Entity Throw (Players and Customers) - Now throws at a straighter, stronger arc for more control.
Entity Throw (Players and Customers) - Now uses the exact same throw force.
Entity Throw (Players and Customers) - Now no longer gets adjusted by current velocity.
Slap - Push force no longer gets adjusted by current velocity.
Quality of Life
Chat - Added Player Chat
Interaction - Fixed an issue where players can spam interactions on stations that are invalid (e.g. Cooking Stations, Drink Stations).
Interaction - Adjusted the UI to always show the name and outline of the closest interaction regardless of interactability.
Customers - Added animations for when customers are picked up by the player.
Customers - Now plays dynamic effects when dropped.
Dumpsters - Updated contents to be dynamic with fill percentage.
Dumpsters - Updated indicator from its temporary art counterpart.
Throwing - Added animation on player throw.
Throwing - Added different icons for picking up a player vs customer.
Throwing - Added arc to aid in visualizing your aim.
Throwing - Improved net code.
Rorik's Refinements (Upgrades) - Adjusted active animation.
Rorik's Refinements (Upgrades) - Adjusted inactive animation.
Levels - Added cutscenes for story progression in campaign.
Levels - Added functionality to skip cutscenes.
Levels - Added join feedback when a player joins their friend through the lobby.
Levels - Updated all loading screens.
Levels - Added two collectable "Myths" for you to discover in the tavern 👀
Tavern Lives - Improved graphic in the HUD
Tavern Lives - Graphic changes when the player is influenced by the Goblin Tinkerer's buff.
Hearth - Now shows power level in the HUD.
Hearth - Improved visual on the physical hearth in-game.
Settings - Added sound settings.
UI - Updated Game UI
UI - Updated Pause UI
UI - Updated Lorebook UI
UI - Updated Upgrade UI
Notifications - Added notification for when a Frog Rider serves a customer.
Notifications - Added notification for when a Frog Rider steals food while they are upset.
Notifications - Added notification for when a Gobbler smashes a table.
Notifications - Added notification for when a Gobbler blesses a table.
Notifications - Added notification for when a Tinkerer applies their protection.
Notifications - Added notification for when a Tinkerer saves you from a negative effect.
Notifications - Added notification for when a Tinkerer lobs lethal bombs.
Effects - Added effect for the Trash Grinder's activation.
Effects - Added effect for when tips or lives are spawned.
Effects - Added effect for when tips or lives are picked up.
Effects - Added effect for when tips or lives start despawning.
Effects - Added effect for when tips or lives despawn.
Bug Fixes
Fixed an issue regarding customers that are leaving where if their patience is depleted in this state the player can still lose tavern lives.
Fixed an issue in the tutorial that caused a player to be soft-locked during the hearth restoration phase.
Fixed an issue in the tutorial where it did not wait for the player to fully charge the hearth to proceed.
Fixed an issue in the tutorial where the stove does not freeze its cooking step.
Fixed an issue that caused the player to be desynced, preventing them from picking up items.
Fixed an issue caused when throwing entities, setting players to a wrong camera mode.
Fixed an issue that caused a constant sharp turn (for backflips) while aiming.
Fixed an issue that caused a customer's ticket to disappear when served the wrong food.
Fixed an issue that caused customers to have broken pathing when breaking out of a throw.
Fixed an issue that prevented players from performing actions such as jumping when transitioning to next level.
Fixed an issue with cutscenes, level start cutscene plays regardless of the tavern being closed / open.
Fixed an issue with cutscenes, game win / level end cutscenes not playing.
Fixed an issue with cutscenes, where a player's HUD remained hidden indefinitely.
Source
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