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Steam News21 July 20261mo ago

v.0.1.7 PATCH NOTES

Hey Dwarves! Here's another big update for our testers to play around with! 🍻 Patch Notes Game Balance Campaign - Changed to use a fixed set of customers rather than purely random.

In this update3

Full notes

Full Bronzebeard's Tavern 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Dwarves! Here's another big update for our testers to play around with! 🍻

What changed

15 fixes24 additions18 changes2 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
fixedGame BalanceCampaign - Changed to use a fixed set of customers rather than purely random.
addedGame BalanceStoves - Added Stove Upgrade: Burn Time
changedGame BalanceStoves - Burn time is now marginally slower than cook time.
changedGame BalanceStoves - Valve cooking drain reduced drastically.
addedGame BalanceEntity Throw (Players) - Players can now Jump to force themselves out of another player's throw.
changedGame BalanceEntity Throw (Players and Customers) - Now throws at a straighter, stronger arc for more control.

Bronzebeard's Tavern 2 changes

fixedCampaign - Changed to use a fixed set of customers rather than purely random.
addedStoves - Added Stove Upgrade: Burn Time
changedStoves - Burn time is now marginally slower than cook time.
changedStoves - Valve cooking drain reduced drastically.
addedEntity Throw (Players) - Players can now Jump to force themselves out of another player's throw.

Patch Notes

Game Balance

  • Campaign - Changed to use a fixed set of customers rather than purely random.

  • Stoves - Added Stove Upgrade: Burn Time

  • Stoves - Burn time is now marginally slower than cook time.

  • Stoves - Valve cooking drain reduced drastically.

  • Entity Throw (Players) - Players can now Jump to force themselves out of another player's throw.

  • Entity Throw (Players and Customers) - Now throws at a straighter, stronger arc for more control.

  • Entity Throw (Players and Customers) - Now uses the exact same throw force.

  • Entity Throw (Players and Customers) - Now no longer gets adjusted by current velocity.

  • Slap - Push force no longer gets adjusted by current velocity.

Quality of Life

  • Chat - Added Player Chat

  • Interaction - Fixed an issue where players can spam interactions on stations that are invalid (e.g. Cooking Stations, Drink Stations).

  • Interaction - Adjusted the UI to always show the name and outline of the closest interaction regardless of interactability.

  • Customers - Added animations for when customers are picked up by the player.

  • Customers - Now plays dynamic effects when dropped.

  • Dumpsters - Updated contents to be dynamic with fill percentage.

  • Dumpsters - Updated indicator from its temporary art counterpart.

  • Throwing - Added animation on player throw.

  • Throwing - Added different icons for picking up a player vs customer.

  • Throwing - Added arc to aid in visualizing your aim.

  • Throwing - Improved net code.

  • Rorik's Refinements (Upgrades) - Adjusted active animation.

  • Rorik's Refinements (Upgrades) - Adjusted inactive animation.

  • Levels - Added cutscenes for story progression in campaign.

  • Levels - Added functionality to skip cutscenes.

  • Levels - Added join feedback when a player joins their friend through the lobby.

  • Levels - Updated all loading screens.

  • Levels - Added two collectable "Myths" for you to discover in the tavern 👀

  • Tavern Lives - Improved graphic in the HUD

  • Tavern Lives - Graphic changes when the player is influenced by the Goblin Tinkerer's buff.

  • Hearth - Now shows power level in the HUD.

  • Hearth - Improved visual on the physical hearth in-game.

  • Settings - Added sound settings.

  • UI - Updated Game UI

  • UI - Updated Pause UI

  • UI - Updated Lorebook UI

  • UI - Updated Upgrade UI

  • Notifications - Added notification for when a Frog Rider serves a customer.

  • Notifications - Added notification for when a Frog Rider steals food while they are upset.

  • Notifications - Added notification for when a Gobbler smashes a table.

  • Notifications - Added notification for when a Gobbler blesses a table.

  • Notifications - Added notification for when a Tinkerer applies their protection.

  • Notifications - Added notification for when a Tinkerer saves you from a negative effect.

  • Notifications - Added notification for when a Tinkerer lobs lethal bombs.

  • Effects - Added effect for the Trash Grinder's activation.

  • Effects - Added effect for when tips or lives are spawned.

  • Effects - Added effect for when tips or lives are picked up.

  • Effects - Added effect for when tips or lives start despawning.

  • Effects - Added effect for when tips or lives despawn.

Bug Fixes

  • Fixed an issue regarding customers that are leaving where if their patience is depleted in this state the player can still lose tavern lives.

  • Fixed an issue in the tutorial that caused a player to be soft-locked during the hearth restoration phase.

  • Fixed an issue in the tutorial where it did not wait for the player to fully charge the hearth to proceed.

  • Fixed an issue in the tutorial where the stove does not freeze its cooking step.

  • Fixed an issue that caused the player to be desynced, preventing them from picking up items.

  • Fixed an issue caused when throwing entities, setting players to a wrong camera mode.

  • Fixed an issue that caused a constant sharp turn (for backflips) while aiming.

  • Fixed an issue that caused a customer's ticket to disappear when served the wrong food.

  • Fixed an issue that caused customers to have broken pathing when breaking out of a throw.

  • Fixed an issue that prevented players from performing actions such as jumping when transitioning to next level.

  • Fixed an issue with cutscenes, level start cutscene plays regardless of the tavern being closed / open.

  • Fixed an issue with cutscenes, game win / level end cutscenes not playing.

  • Fixed an issue with cutscenes, where a player's HUD remained hidden indefinitely.

Source

Steam News / 21 July 2026

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