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Steam News4 June 202626d ago

PROTOTYPE-0.1.5 TESTING PATCH NOTES

Hey Dwarves! The dev team has been cooking up some changes in the background... And we wanted to have an update ready for you to test and see if we're at the right place + your thoughts!

Full notes

Full Bronzebeard's Tavern 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Dwarves! The dev team has been cooking up some changes in the background... And we wanted to have an update ready for you to test and see if we're at the right place + your thoughts!

What changed

4 fixes11 additions12 changes5 removals
  • Gameplay
  • Store
  • Balance
  • Fixes
  • Events
  • Maps
addedPatch NotesNew Mechanics!
changedPatch NotesThe restocker is now part of the core of Bronzebeard's Tavern 2! Simply interact to send them out and restock all storage in your tavern!
changedPatch NotesThey do not run infinitely! They have a limited amount of stamina per day, the lower it is the slower they move. Pro tip: you can give them a slap to "boost" their productivity...
removedPatch NotesAs a result, your tavern's stock is no longer infinite.
changedPatch NotesDeveloper notes: In a future patch, we plan to have many traits upgradable including movement speed, health, passive regen rate, etc...
addedPatch NotesYou can now also earn between 1-3 stars per level. In this testing phase- it is not clearly communicated yet but we wanted to better test how the flow of campaign feels.

NOTE: This update is not part of the live base game as there are experimental changes here that may break frequently!

To give these changes a try follow these steps:

  1. Go to your Steam Library and locate Bronzebeard's Tavern 2

  2. Right-click the game and select "Game Versions & Betas"

  3. Under Private Versions enter the code: bb2ClosedTesting

  4. Select closedtesting from the options list and hit play!

Patch Notes

New Mechanics!

  • Restocking

The restocker is now part of the core of Bronzebeard's Tavern 2! Simply interact to send them out and restock all storage in your tavern!

They do not run infinitely! They have a limited amount of stamina per day, the lower it is the slower they move. Pro tip: you can give them a slap to "boost" their productivity...

As a result, your tavern's stock is no longer infinite.

Developer notes: In a future patch, we plan to have many traits upgradable including movement speed, health, passive regen rate, etc...

  • Level Completion, Gating and Star System!

Levels now unlock in order, along with a save system.

You can now also earn between 1-3 stars per level. In this testing phase- it is not clearly communicated yet but we wanted to better test how the flow of campaign feels.

  • 1 star - complete the level.

  • 2 star - earn at least $300

  • 3 star - do not miss a single customer

Please share these over discord, we want to see how hard they are to accomplish so we can adjust accordingly!

Developer notes: We're still testing this feature, and as a result the tutorial is not accessible in this testing build... sorry about that! :(

  • Thieves

Thieves now periodically enter the tavern and try to steal your stock! You must deal with them by slapping them before they can get away!

Developer notes: Incredibly buggy at the moment so we're just shadow dropping this feature. Thieves are only present in Level 4 and can get stuck a lot!

Customers

  • Universal - Customers can now sit with each other!

  • Universal - Fixed a bug where customers did not choose the closest seat available when thrown.

  • Universal (Renowned Customers) - All renowned customers now trigger the event camera when entering their positive state.

Developer notes: Multiple customers can now sit in one table, aimed towards less lines and more chaotic interactions and better play-making when manually seating them.

  • Gobbler - Positive effect changed to buff 3 tables (from: 1).

  • Gobbler - Fixed a bug with the positive effect that prevented customers from sitting on buffed tables when thrown to them.

  • Gobbler - Fixed a bug that allowed the player to clean up the gobbler table immediately after him breaking it. Resulting in him repeatedly breaking the same table.

  • Gobbler - Now enters combat mode after breaking his first table. Deplete his life bar to end his negative effect earlier!

Developer notes: The Gobbler felt the weakest (yet also too punishing) out of all the Renowned Customers so we wanted to give him the love he deserves! The positive effect is aimed to give greater effect overall and as well as that, to prevent instant game-overs there is now counterplay to his negative!

  • Frog Rider - Updated range visual effect to be less intrusive.

  • Frog Rider - Added pulse when they eat to communicate range coverage more effectively.

  • Frog Rider - Now has an alternate walk cycle when they are angry.

  • Frog Rider - No longer teleports to a location during their negative effect. Rather- periodically chooses a spot to block and walks to it.

  • Frog Rider - Fixed bug where they would stand still during their positive effect rather than move to a section.

  • Frog Rider - Added animation when entering positive state.

  • Frog Rider - Adjusted positive effect to now prioritize locations that have customers.

  • Frog Rider - Now has a passive eat-cooldown of 5 seconds. This was done to 1) Prevent players from spamming food at the frog and making service too easy and 2) Lighten the restriction that the frog had when blocking sections of the tavern.

Developer notes: The Frog Rider is the hardest renowned out of the three to master effectively. We hope some of these changes help players to understand their mechanic better!

  • Tinkerer - Passive now no longer throws bombs while during their negative state.

  • Tinkerer - No longer teleports during the negative effect, rather runs towards each target.

  • Tinkerer - Bombs now knock back players, customers, entities and items.

  • Tinkerer - Big Bombs (from negative effect) now explode items off of countertops.

Developer notes: We love the tinkerer, but we feel like he wasn't chaotic enough (don't ask us why...). So we want his bombs to feel even funnier!

Maps

  • Changed tavern music (from the original BB1 soundtrack) to the first snippets of the Bronzebeard's Tavern 2 original soundtrack! - let us know what you think 💕

  • Heavily adjusted the map: Goblin Hightower. We're using this as a test to see our direction- the next map iterations will come soon!

Cooking

  • Stoves - Removed flipping mechanic, now uses one bar that determines cooking & burning.

  • Stoves - Added mini-bellows. When stepping on them it adds flat progress towards cooking (originally: Fan the Flames upgrade).

  • Stoves - Added valve-toggle. You can now toggle a stove on / off!

Developer notes: We're continuing to iterate on cooking, players felt this iteration of cooking was one step too complicated so we wanted to make its base more approachable. The additional mechanics (mini-bellows and valve) are intended as upgrade paths that the player can take in the future but for now we're just throwing them in to see what you guys think!

QoL

  • Added button at the end of the game to transition to the next level.

  • Improved slap hitbox and feel.

Source

Steam News / 4 June 2026

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