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Steam News10 May 20224y ago

Update: v.0.12.7

Dear Users! This is the Broken Universe development team. Version 0.12.7, has arrived.

In this update9

Full notes

Full Broken Universe - Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions3 changes1 removal
  • Balance
  • Gameplay
  • Store
  • UI and audio
addedVersion 0.12.7, has arrived.In this update, various additional functions have been added and numerous balance adjustments have been made, with a focus on expanding building slots and improving Normal difficulty. From now on, we will deliver the contents. 😊
addedVersion 0.12.7, has arrived.Building slots have been greatly expanded from 8 to a maximum of 12! 🤗 The 9th new slot is provided by default, and the 10th slot can be unlocked using gold. In addition, a new building setting that allows you to set the default target mode of each building has been added, and you can attach any nickname you want to the building, skill, item, or tech-tree deck. ⚙ In addition, a damage statistic panel has been added that can be checked during the game. 📊
addedVersion 0.12.7, has arrived.Normal difficulty has been revamped and is now easier. 📗 Monsters now have a reduced quantity on Normal difficulty and the abilities of tricky monsters are disabled. You can also use one more item using the new extra item slot. 💣 Items used in extra item slots are permanently consumed.
addedVersion 0.12.7, has arrived.Operations can now be played twice a day. ✅ In addition, if you clear the sub-chapter on Hard difficulty, a skin that can be purchased has been added, so you can meet two new skins. The difficulty of Exploration and Operation has also been adjusted as a whole, and the maximum difficulty of Operation has been expanded by 5 levels.
addedVersion 0.12.7, has arrived.A number of building balances have been reworked, with a focus on allowing more variety of buildings to be utilized. The anti-recovery ability has been removed from the 'High Frequency Generator', and the anti-recovery ability has been added to various buildings. In addition, a new building with the effect of lowering the defense of the building has been added, and some towers have a function that gives additional damage to the shield, which can be used anew. Mine items have also been added anti-recovery and armor-reducing abilities, allowing you to experiment with more combinations with buildings. Finally, the Challenge Mode that is too difficult has been rebalanced.
changedNormal Difficulty ChangedReduced the number of monsters.

Broken Universe - Tower Defense changes

addedIn this update, various additional functions have been added and numerous balance adjustments have been made, with a focus on expanding building slots and improving Normal difficulty. From now on, we will deliver the contents. 😊
addedBuilding slots have been greatly expanded from 8 to a maximum of 12! 🤗 The 9th new slot is provided by default, and the 10th slot can be unlocked using gold. In addition, a new building setting that allows you to set the default target mode of each building has been added, and you can attach any nickname you want to the building, skill, item, or tech-tree deck. ⚙ In addition, a damage statistic panel has been added that can be checked during the game. 📊
addedNormal difficulty has been revamped and is now easier. 📗 Monsters now have a reduced quantity on Normal difficulty and the abilities of tricky monsters are disabled. You can also use one more item using the new extra item slot. 💣 Items used in extra item slots are permanently consumed.
addedOperations can now be played twice a day. ✅ In addition, if you clear the sub-chapter on Hard difficulty, a skin that can be purchased has been added, so you can meet two new skins. The difficulty of Exploration and Operation has also been adjusted as a whole, and the maximum difficulty of Operation has been expanded by 5 levels.
addedA number of building balances have been reworked, with a focus on allowing more variety of buildings to be utilized. The anti-recovery ability has been removed from the 'High Frequency Generator', and the anti-recovery ability has been added to various buildings. In addition, a new building with the effect of lowering the defense of the building has been added, and some towers have a function that gives additional damage to the shield, which can be used anew. Mine items have also been added anti-recovery and armor-reducing abilities, allowing you to experiment with more combinations with buildings. Finally, the Challenge Mode that is too difficult has been rebalanced.

Dear Users! This is the Broken Universe development team.

Version 0.12.7, has arrived.

In this update, various additional functions have been added and numerous balance adjustments have been made, with a focus on expanding building slots and improving Normal difficulty. From now on, we will deliver the contents. 😊

Building slots have been greatly expanded from 8 to a maximum of 12! 🤗 The 9th new slot is provided by default, and the 10th slot can be unlocked using gold. In addition, a new building setting that allows you to set the default target mode of each building has been added, and you can attach any nickname you want to the building, skill, item, or tech-tree deck. ⚙ In addition, a damage statistic panel has been added that can be checked during the game. 📊

Normal difficulty has been revamped and is now easier. 📗 Monsters now have a reduced quantity on Normal difficulty and the abilities of tricky monsters are disabled. You can also use one more item using the new extra item slot. 💣 Items used in extra item slots are permanently consumed.

Operations can now be played twice a day. ✅ In addition, if you clear the sub-chapter on Hard difficulty, a skin that can be purchased has been added, so you can meet two new skins. The difficulty of Exploration and Operation has also been adjusted as a whole, and the maximum difficulty of Operation has been expanded by 5 levels.

A number of building balances have been reworked, with a focus on allowing more variety of buildings to be utilized. The anti-recovery ability has been removed from the 'High Frequency Generator', and the anti-recovery ability has been added to various buildings. In addition, a new building with the effect of lowering the defense of the building has been added, and some towers have a function that gives additional damage to the shield, which can be used anew. Mine items have also been added anti-recovery and armor-reducing abilities, allowing you to experiment with more combinations with buildings. Finally, the Challenge Mode that is too difficult has been rebalanced.

v.0.12.7 Patch Note

Normal Difficulty Changed

In order to make Normal difficulty easier and differentiate it from Hard difficulty, the following applies to Normal difficulty.

  • Reduced the number of monsters.

  • Some abilities of monsters are disabled.

  • The interval between skill use of the boss is increased.

Expanded Building Slots

Building slots have been expanded from 8 to a maximum of 12. The 9th slot is ready to use, and from the 10th slot onwards, you can purchase it with gold and expand it permanently.

Building Setting Panel

You can now set the default attack mode for each building in the hangar and whether or not to attack rage monsters first.

Damage Statistics Panel

A panel has been added to the game screen and results screen to view building damage stats.

Extra Item Slot

Additional item slots are available on the landing screen. An extra item slot allows one more item to be used, but instead permanently destroys that item.

New Tower

A new tower has been added.

  • Gauss Pulsar (LV.12)

New Skin from Sub-chapter

A skin that can be purchased by clearing the sub-chapter in hard mode has been added. You can meet a total of 2 new skins, one for each sub-chapter, and each skin gives you 5 skill points for purchase.

Operation Improvements

Source

Steam News / 10 May 2022

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