In this update8
Full notes
Full Broken Universe - Tower Defense update
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What changed
- Store
- Balance
- Maps
- Gameplay
- UI and audio
Broken Universe - Tower Defense changes
Dear Users! Update news are here from Broken Universe development team.
Version 1.1.0, has been applied. 🎉
Don't miss out on the weekly discounts that started with the update!
https://store.steampowered.com/app/1487680
This update adds a new Endless Mode along with many balance changes, including renewal of building mechanics. 🤗 From now on, I will tell you the details.
🚀 Patch Highlights
Balance
Many balance improvements have been made to improve the overall game experience. Especially for the building, many renewal works have been applied. There are a variety of buildings in the game, but in the past, in most situations, it was often the case that the game continued for a long time with one building that was liked. Now, special effects have been added to the buildings to further enhance the individuality and characteristics of each building, and new combinations can be tried through synergy effects with other buildings. In addition to adjusting the performance of modules with excessively high efficiency, we have adjusted the performance of later modules to enable strategic selection based on performance. Now, higher tier modules may not always be the better choice, and depending on your building's combination and technology tree, lower tier modules can also be used strategically.The range of ranged monsters has been adjusted to be more consistent so that ranged monsters do not become overly difficult towards the later stages of the game. Additionally, the activation interval of most field objects has been adjusted to be longer than before.
Level Design
To increase strategic freedom, unbuildable terrain has been reduced overall.
New Endless Mode
A new and improved Endless Mode has been added. You can play stages endlessly and earn badges and rewards based on the highest level you reach.
📜 v.1.1.0 Full Patch Notes
New content: Endless Mode
A new Endless Mode has been added.
The new Endless Mode gives players a clear goal. Instead of the traditional method, you can now only receive badges and rewards once by completing certain stages. Even if you've achieved all badges, you can always play your favorite stages to the limit in Endless Mode.
Level design improvements
Unbuildable terrain has been reduced overall, and the terrain of some stages has been modified.
Improvements
“x0.0 speed” has been added to the game speed settings.
Hovering over a building under attack now displays the target.
The “Mute sound in background” setting has been added to the [General] tab of the settings screen.
Monsters now move more consistently in the same situation.
Balance
General
Buildings Minimum cost 40 → 50 Minimum upgrade cost 20 → 25 Minimum HP 20 → 50 Power wall's power amount 30 → 50
Monsters Fusion monster HP 600% → 500% Fusion monster ATK 200% → 250% Fusion monster Delay 50% → 75% Fusion Monster DEF +5 → +0
Drone Production time 6+4 seconds → 5+5 seconds
Normal difficulty Monster DEF -5 → -0
Exploration EXP rewards have been doubled.
Buildings
Dual Turret HP: 240/300/360 → 200/260/300 ATK: 10/12/14 → 8/9/10
Iron Cannon HP: 240/310/360 → 220/280/320
Pinpoint Striker HP: 260/340/400 → 240/320/360
- Magnetic Pulsar ATK10/11/12 → 8/10/12 ATK/PEN reduction when bouncing: 2 → 4 Added ability: ATK +1 per 20 current Shield.
Mine Launcher HP: 270/340/390 → 220/280/320 DEF: 5 → 6 Target recovery block time: 8 seconds → 5 seconds +5 Enhance: Target recovery block time +2s → Target recovery block time
Source
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