In this update3
Full notes
Full Broken Universe - Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Performance
- Fixes
- Gameplay
Broken Universe - Tower Defense changes
- Bladehero
Dear Users! This is the Broken Universe development team.
Version 1.0.8, has arrived.
In this update, the balance of 9th Chapter's boss stage has been adjusted along with some building balance adjustments, and some major bugs have been fixed.
v.1.0.8 Patch Note
Balance
Buildings
Magnetic Pulsar Additional damage to self-destruct monsters: 100% → 200%
Mine Launcher Additional damage to self-destruct monsters: 100% → 150%
Crystal Tower PEN: 20/25/30 → 15/20/25
Gauss Pulsar Additional damage to self-destruct monsters: 100% → 200%
Quadra System Range: 350 → 300
Impact Barrier Maximum damage cap: 175/150/125 → 150/125/100 Defense buff duration: 2s → 3s
Magnetic Barrier DEF: 15 → 20 Additional damage to self-destruct monsters: 100% → 200%
Freezing Rifle Turret ATT: 20 → 25
Magnetic Pulsar EX Additional damage to self-destruct monsters: 100% → 200%
Gauss Cannon ATT: 15 → 20 Additional damage to self-destruct monsters: 100% → 200%
Exploder Additional damage to self-destruct monsters: 100% → 150%
Chain Striker Additional damage to self-destruct monsters: 100% → 200%
Tactical Nuclear Silo Large monster damage reduction: 75% → 50%
9th Chapter
Giant Hat HP: 300 → 500
Enhanced Volcano Vent HP: 400 → 600
Blade of Surtr Fire Damage: 12 → 20 Chain DEF: 15 → 20
Santana HP: 12500 → 17500
Garcia HP: 12500 → 17500
Surtr HP: 25000 → 37500
Bug Fixes
Fixed an issue where the game would crash after playing a stage in 9th Chapter.
Fixed the part where translation was not applied on some screens.
An issue with excessively low video volume has been fixed.
Thank you for enjoying our game 💖 and feedback is always welcome. 😊
Source
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