Full notes
Full Brigand: Oaxaca update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Events
- Balance
Brigand: Oaxaca changes
I'll do another Brigand patch by next weekend, and a new Brigand mod contest shortly after that.
For now, I finally uploaded the first alpha of Warlordocracy Chapter 6 to the Patreon, which is set 25 years later. Your party will be older and have decreased stats. Should be finished this summer.
Patreon: https://www.patreon.com/c/lcsoftware
Steam post imageSteam post image
Also finished another 10 patches for Warlordocracy. Here are the change logs.
VERSION 6.0:
-Released Ch.6 Alpha on Patreon!
-Fixed bug from last patch where player party would auto-extinguish campfires and torches in the daytime.
-Character window now displays swimming ability, aquatic, flying, etc. in status effects list.
-Character window now updates when moving to show current elevation in status effects list.
-New muffled tavern sound effects for Ugliest Pony Upstairs map in Ch.4.
-New sprites and sound effects for combat abilities (more variety now).
-Doomed status effect (the Welting Doom) is now contagious.
-Added more characters and snowy objects for Ch.6.
VERSION 5.9:
-Campfires no longer auto-ignite themselves in clear weather.
-Mobile AI now lights campfires, torches, etc. at night, and extinguishes them in the day (from 2 paces away).
-Status effect tutorial messages are now repeated in Ch.2, added tutorials for later status effects to Ch.3+4.
-Added a TON more objects, sprites, and tiles for Ch.6.
-Added new animals for Ch.6: Mountain Bear, Cave Bear.
-New small light effect sprite for candelabras.
VERSION 5.8:
-Arrows + Bolts will now convert to quivers if more than 10 are stacked on same tile.
-New script boolean: "if_objStack" to check for multiple objects of same name on same tile.
-Script command "objDelete" will now delete objects on same tile if delete count is greater than 1.
-Contacting black market with Streetwise ability now requires at least 5 friendly characters on map.
-New ability notification dialogue now shows ability icon.
-Added more objects, sprites, and tiles for Ch.6.
-Updated all manuals.
VERSION 5.7:
-Interacting with your own head will now set destination behind you like it should.
-Brink is now in Ch.5, along with new reputations: Brink's Friend or Brink's Benefactor.
-LOTS of new characters for Chapter 6 (28 new characters total so far).
-New objects for Chapter 6: forgeHuge, bellows, krugTent, krugShelter.
-Fixed gameover and credits screens on high resolution.
-Fixed map border disappearing on map change.
-Mouse cursor now bigger on high resolution.
-Increased weight of fur pelts from 1 to 5.
VERSION 5.6:
-Added border around the map while zoomed out.
-New tracks from Sonic Kitchen: Frostgate, FrostgateNight.
-New trap object for doors and chests: Hinge Traps (multiple kinds).
-New item for Ch.6: Fur Clothing (protects from environmental cold, changes sprite).
-You can now craft Fur Clothing at a loom with Sophistication ability (Chapter 6 only).
-You must now be adjacent to concealed non-mobile objects to spot without Spotting status effect (not 2 tiles).
-Insulated status effect now protects against shock and cold (instead of shock and mind).
-Murderer rep now prevents Pacifist rep and achievement in Ch.1 ending.
-Improved some Ch.1 dialogue with Feluco and Favius (dialogue reward).
-Added some party dialogue to Ch.3+4 with Hamchop and Shale.
-Updated Mechanics script with sounds for disarming traps.
-Updated Ch.3 to Ch.5 with Hinge Traps and extra details.
-Added more snowy objects, sprites, and tiles for Ch.6.
-Added more ambient sounds for Ch.6.
VERSION 5.5:
-New insanity effect in which animals will speak gibberish to you.
-Target is now cancelled when Berserk or Ravenous effects wear off.
-Party level now factors in base stats like max HE, melee damage, etc.
-Everyone in the party now gets +5 Max HE and ME at the end of each chapter.
-Upated all sample parties with new HE and ME max, nerfed Cake Mode a bit.
-Added more snowy objects, sprites, and tiles for Ch.6.
-Added more baddies to the Ch.5 finale.
VERSION 5.4:
-Fixed Main Menu labels (for real this time).
-Undying mobiles now heal 3 health per second (much faster).
-Added characters and sprites for Ch.6: Hornello, Shesh, Cordia, the Stranger.
-Added more snowy objects, sprites, and tiles for Ch.6.
-Early chapters now have limits on insanity effects.
VERSION 5.3:
-Fixed bug with abilities that require skill levels over 10.
-Fixed bug where status effects would overlap multi-line character names in HUD.
-Fixed bug where Raptors would not speed roll if they were controlled by Izari Wild Clerics.
-Updated Patron Stories and Holiday Havoc for Patreon subscribers.
-Added more snowy objects, sprites, and tiles for Ch.6.
VERSION 5.2:
-Fixed the Necromancy spell Unliving Weapon.
-Failing gemcrack translations now causes insanity.
-Animate Corpse and Army of the Dead Necromancy spells now require nearby corpses.
-Zombies are now called Undying, and they regenerate health (skellies are only in dreams).
-Missiles now continue to target while paused, but do not disappear until unpaused.
-New tracks from Sonic Kitchen: Preparations, FrostgateKeep, Monastery, IzarCity.
-Mr. Beaves now disappears with a flash in death script (he's not real).
-Added more snowy objects, sprites, and tiles for Ch.6.
-Lots of new Undying Beastfolk baddies for Ch.6.
-Fixed label in main menu "Auto-Pause" settings.
-Updated credits and manuals.
VERSION 5.1:
-Missiles now continue to their destination while paused, since ranged attacks are instant.
-Added Flash Arrow option to Augment Arrow ability.
-Added more snowy objects and sprites for Ch.6.
-Added more snowy map tiles for Ch.6.
Source
Changelog.gg summarizes and formats this update. How we read updates.
