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Steam News29 March 20263mo ago

Warlordocracy v5.1 to 6.0

I'll do another Brigand patch by next weekend, and a new Brigand mod contest shortly after that. For now, I finally uploaded the first alpha of Warlordocracy Chapter 6 to the Patreon, which is set 25 years later.

Full notes

Full Brigand: Oaxaca update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes36 additions16 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
  • Events
  • Balance
addedI'll do another Brigand patch by next weekend, and a new Brigand mod contest shortly after that.
changedFor now, I finally uploaded the first alpha of Warlordocracy Chapter 6 to the Patreon, which is set 25 years later. Your party will be older and have decreased stats. Should be finished this summer.
fixedFixed bug from last patch where player party would auto-extinguish campfires and torches in the daytime.
addedNew muffled tavern sound effects for Ugliest Pony Upstairs map in Ch.4.
addedNew sprites and sound effects for combat abilities (more variety now).
addedAdded more characters and snowy objects for Ch.6.
weight of fur pelts15weight of fur pelts increased, buff

Brigand: Oaxaca changes

addedI'll do another Brigand patch by next weekend, and a new Brigand mod contest shortly after that.
changedFor now, I finally uploaded the first alpha of Warlordocracy Chapter 6 to the Patreon, which is set 25 years later. Your party will be older and have decreased stats. Should be finished this summer.
fixedFixed bug from last patch where player party would auto-extinguish campfires and torches in the daytime.
addedNew muffled tavern sound effects for Ugliest Pony Upstairs map in Ch.4.
addedNew sprites and sound effects for combat abilities (more variety now).

I'll do another Brigand patch by next weekend, and a new Brigand mod contest shortly after that.

For now, I finally uploaded the first alpha of Warlordocracy Chapter 6 to the Patreon, which is set 25 years later. Your party will be older and have decreased stats. Should be finished this summer.

Patreon: https://www.patreon.com/c/lcsoftware

Steam post imageSteam post image

Also finished another 10 patches for Warlordocracy. Here are the change logs.

VERSION 6.0:

-Released Ch.6 Alpha on Patreon!

-Fixed bug from last patch where player party would auto-extinguish campfires and torches in the daytime.

-Character window now displays swimming ability, aquatic, flying, etc. in status effects list.

-Character window now updates when moving to show current elevation in status effects list.

-New muffled tavern sound effects for Ugliest Pony Upstairs map in Ch.4.

-New sprites and sound effects for combat abilities (more variety now).

-Doomed status effect (the Welting Doom) is now contagious.

-Added more characters and snowy objects for Ch.6.

VERSION 5.9:

-Campfires no longer auto-ignite themselves in clear weather.

-Mobile AI now lights campfires, torches, etc. at night, and extinguishes them in the day (from 2 paces away).

-Status effect tutorial messages are now repeated in Ch.2, added tutorials for later status effects to Ch.3+4.

-Added a TON more objects, sprites, and tiles for Ch.6.

-Added new animals for Ch.6: Mountain Bear, Cave Bear.

-New small light effect sprite for candelabras.

VERSION 5.8:

-Arrows + Bolts will now convert to quivers if more than 10 are stacked on same tile.

-New script boolean: "if_objStack" to check for multiple objects of same name on same tile.

-Script command "objDelete" will now delete objects on same tile if delete count is greater than 1.

-Contacting black market with Streetwise ability now requires at least 5 friendly characters on map.

-New ability notification dialogue now shows ability icon.

-Added more objects, sprites, and tiles for Ch.6.

-Updated all manuals.

VERSION 5.7:

-Interacting with your own head will now set destination behind you like it should.

-Brink is now in Ch.5, along with new reputations: Brink's Friend or Brink's Benefactor.

-LOTS of new characters for Chapter 6 (28 new characters total so far).

-New objects for Chapter 6: forgeHuge, bellows, krugTent, krugShelter.

-Fixed gameover and credits screens on high resolution.

-Fixed map border disappearing on map change.

-Mouse cursor now bigger on high resolution.

-Increased weight of fur pelts from 1 to 5.

VERSION 5.6:

-Added border around the map while zoomed out.

-New tracks from Sonic Kitchen: Frostgate, FrostgateNight.

-New trap object for doors and chests: Hinge Traps (multiple kinds).

-New item for Ch.6: Fur Clothing (protects from environmental cold, changes sprite).

-You can now craft Fur Clothing at a loom with Sophistication ability (Chapter 6 only).

-You must now be adjacent to concealed non-mobile objects to spot without Spotting status effect (not 2 tiles).

-Insulated status effect now protects against shock and cold (instead of shock and mind).

-Murderer rep now prevents Pacifist rep and achievement in Ch.1 ending.

-Improved some Ch.1 dialogue with Feluco and Favius (dialogue reward).

-Added some party dialogue to Ch.3+4 with Hamchop and Shale.

-Updated Mechanics script with sounds for disarming traps.

-Updated Ch.3 to Ch.5 with Hinge Traps and extra details.

-Added more snowy objects, sprites, and tiles for Ch.6.

-Added more ambient sounds for Ch.6.

VERSION 5.5:

-New insanity effect in which animals will speak gibberish to you.

-Target is now cancelled when Berserk or Ravenous effects wear off.

-Party level now factors in base stats like max HE, melee damage, etc.

-Everyone in the party now gets +5 Max HE and ME at the end of each chapter.

-Upated all sample parties with new HE and ME max, nerfed Cake Mode a bit.

-Added more snowy objects, sprites, and tiles for Ch.6.

-Added more baddies to the Ch.5 finale.

VERSION 5.4:

-Fixed Main Menu labels (for real this time).

-Undying mobiles now heal 3 health per second (much faster).

-Added characters and sprites for Ch.6: Hornello, Shesh, Cordia, the Stranger.

-Added more snowy objects, sprites, and tiles for Ch.6.

-Early chapters now have limits on insanity effects.

VERSION 5.3:

-Fixed bug with abilities that require skill levels over 10.

-Fixed bug where status effects would overlap multi-line character names in HUD.

-Fixed bug where Raptors would not speed roll if they were controlled by Izari Wild Clerics.

-Updated Patron Stories and Holiday Havoc for Patreon subscribers.

-Added more snowy objects, sprites, and tiles for Ch.6.

VERSION 5.2:

-Fixed the Necromancy spell Unliving Weapon.

-Failing gemcrack translations now causes insanity.

-Animate Corpse and Army of the Dead Necromancy spells now require nearby corpses.

-Zombies are now called Undying, and they regenerate health (skellies are only in dreams).

-Missiles now continue to target while paused, but do not disappear until unpaused.

-New tracks from Sonic Kitchen: Preparations, FrostgateKeep, Monastery, IzarCity.

-Mr. Beaves now disappears with a flash in death script (he's not real).

-Added more snowy objects, sprites, and tiles for Ch.6.

-Lots of new Undying Beastfolk baddies for Ch.6.

-Fixed label in main menu "Auto-Pause" settings.

-Updated credits and manuals.

VERSION 5.1:

-Missiles now continue to their destination while paused, since ranged attacks are instant.

-Added Flash Arrow option to Augment Arrow ability.

-Added more snowy objects and sprites for Ch.6.

-Added more snowy map tiles for Ch.6.

Source

Steam News / 29 March 2026

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