Full notes
Full Brigand: Oaxaca update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- Fixes
- Balance
- Events
Brigand: Oaxaca changes
The last 10 patches of Warlordocracy have added parallax backgrounds to old chapters, along with balancing issues and bug fixes.
Lots of features have already been finished for Chapter 6, including wolf packs, shotguns, fur clothing, limited daily NPC schedules, and more. Release date is set for 1 August.
Chapter 6 Store Page:
Meanwhile, you can get the alpha on the Patreon. Thanks to all the subscribers:
https://www.patreon.com/c/lcsoftware
Here are some screenshots and videos. Complete patch notes can be found below.
Steam post imageSteam post imageSteam post imageSteam post image
View store page View store page View store page View store page
VERSION 7.0B:
Finished a lot more Ch.6 dialogue and uploaded the latest alpha to Patreon. Also uploaded patch 7.0B to Steam and itch.
NPCs will kick you out at night and lock their doors because they're paranoid about the marauding animals. Lots of NPCs will also retire to their bedrooms at night in Ch.6.
Fixed a bug with the lighting when travelling between indoor maps with instant travel times, also decreased the max darkness level because some dungeons were getting way too dark.
Complete list of changes:
-New Ch.6 Alpha on Patreon: www.patreon.com/c/lcsoftware
-Fixed bug where map day/night lighting wouldn't update after instant travel.
-Added daily schedules to Ch.6, shopkeeper AI kicks party out at night.
-Added some new dialogue for Ch.6 (coming this summer).
-Decreased maximum darkness level (got way too dark).
VERSION 7.0:
Added a TON of new dialogue for Ch.6, as well as some more tracks by Sonic Kitchen. Fixed some bugs and tweaked some item prices. See the complete list below.
On Monday, I'll release a new alpha for Ch.6 on Patreon. Got two new members recently, so thank you. After Ch.6 is finished, I'll work on the Vega Blues mobile game for a couple months and keep it open source for Patreon subscribers.
Patreon: https://www.patreon.com/c/lcsoftware
Complete list of changes: -Published store page for Chapter 6! -Added TONS of new dialogue for Ch.6 (coming this summer). -New Ch.6 Alpha on Patreon soon: www.patreon.com/c/lcsoftware -New tracks by Sonic Kitchen, some in progress (will list later when completed). -Fixed bug where choice sprites weren't showing in dialogue if no object is selected. -Fixed bug where warlords did not start with max health in Ch.1 and Ch.4. -Added sprites to Patron Stories and Holiday Havoc map selection menu. -Increased values of some basic equipment like rope and potstill. -Increased Meta cost of Backstab from 25 to 30 (pretty powerful). -Updated Player's Manual, especially "Vernacular" section. -Updated all story files with new object properties. -New object for Ch.6: White Rucksack.
VERSION 6.9:
Mostly added a ton of dialogue for Ch.6, and also fixed more bugs reported by Amadel. You can now use all clothing to rip it up into rags or silk.
The store page for Ch.6 should be up with weekend along with version 7.0.
Complete list of changes:
-Added TONS of new dialogue for Ch.6 (coming this summer).
-Fixed bug where sophisticated meals weren't restoring hunger (thanks to Amadel).
-Fixed bug where Slimy Gemcrack in Berindal's Basement map in Ch.3 wasn't working (thanks to Amadel).
-All clothing items are now usable and can be ripped up to make rags or silk (thanks to Amadel).
-Separated chapter checks (like growing enemy forces) into separate scripts for each chapter.
-Improved snow parallax background for Ch.6.
-New objects for Ch.6: testies, corpse.
VERSION 6.8:
Already fixed a ton of bugs since the last patch thanks to Amadel, so I'm posting patch notes. The biggest bug was that weapon parry bonus stats weren't being imported with party between chapters, which is maybe why people have been finding it so difficult. Sorry about that, fixed now.
Other minor bug fixes, plus new dialogue for Ch.6. The Ch.6 store page will be up in about a week, when version 7.0 is finished.
I have to work tomorrow, then I have a 2-week vacation, and I will be crunching on Ch.6.
Complete list of changes:
-Fixed Steel Traps use script and encyclopedia description (thanks to Amadel).
-Fixed bug where sex would break the game from recent patch (problem with picking phased-out party members).
-Fixed MAJOR bug where weapon parry stat was not importing with party between chapters (thanks to Amadel).
-Clarified objective in Ch.5 to guard Asemius (henchmen are fine, not just party members).
-Updated all sample parties with fixed export/import functions.
-Added some new dialogue for Ch.6 (coming this summer).
VERSION 6.7:
All bread and bowls of rice or corn will now restore 40 hunger instead of 20, since they are more complicated to cook than meat. Meat and fish are still the better option, but at least you can throw the empty bowls when you're done with the rice.
Also fixed more bugs, mostly reported by Amadel, of course. Complete list below (minor spoilers).
The biggest bug was that Disease wasn't decreasing max health like it should. That has been fixed, but you have to start a new chapter.
Complete list of changes:
-Bread and bowls of grain now restore 40 hunger (double), fruit now only restores 15 (decreased from 20).
-Fixed bug where Diseased status effect was broken ("statusPen=none" command problem in globals script).
-Fixed bug where you could still find Clovia alive after her execution in Ch.2 (thanks to Amadel).
-Fixed bug with fruit and mushroom respawns in Jawala's Tower in Ch.4.
-Fixed bug with getting Frick drunk in Ch.2 (thanks to Amadel).
-Added some new dialogue for Ch.6 (coming this summer).
VERSION 6.6:
Fixed a ton more bugs thanks to Amadel. I forgot that you could get into Riverfoot Keep early in Ch.2 if you use a rope and grapnel, which were implemented more recently. In this case, all the baddies inside the keep will now be phased out until the appropriate event. Lots more bug fixes (see list below).
Also improved the smoke puff effect for the smoking pipe, and now for the shotgun. Finally, added Box of Cartridges item (x10 cartridges).
Complete list of changes:
-Improved smokePuff effect object, used mostly for guns and smoking pipes.
-Pirates are now phased out in keep maps in Ch.2 until after festival (thanks to Amadel).
-Fixed bug where food would totally cure hunger if crossing tooltip display threshold (thanks to Amadel).
-Fixed bug where indoor map overlays would move fast if it was raining outside (thanks to Amadel).
-Fixed Novice Zoo Gemcrack spell descriptions (thanks to Amadel).
-Fixed Pellio's faction from none to Nobles (thanks to Amadel).
-New item for Ch.6: Box of Cartridges (x10 shotgun ammo).
-Added some new dialogue for Ch.6 (coming this summer).
VERSION 6.5:
Finished the shotgun in Chapter 6 (for now), as well as the cartridge ammo.
Also fixed another batch of bugs reported by Amadel. The Spotting status wasn't detecting traps, and Backstab ability wasn't ignoring Evasion. These issues have been fixed, among others.
Fixed an old bug that I just noticed that was causing the Woodcraft damage bonus with bows even if you didn't have the Woodcraft ability.
I'll have screeshots of the shotgun next time, but for now here's a video of the recently-added parallax backgrounds.
I'll also put up the Chapter 6 store page pretty soon.
Complete list of changes:
-New weapon and ammo for Ch.6: shotgun, cartridges.
-Fixed bug where bows/crossbows would do extra damage even if wielder didn't have Woodcraft ability.
-Fixed bug with Spotting status effect not detecting traps from a distance (thanks to Amadel).
-Fixed bug with crafting Cane Blade with Mechanics ability (thanks to Amadel).
-Fixed bug with Backstab ability not ignoring evasion (thanks to Amadel).
-Updated duration in Mad Dash ability description (thanks to Amadel).
VERSION 6.4:
Fixed a bunch of bugs thanks to Amadel, mostly broken ability and item scripts. Throw Object ability was totally broken from a few patches ago, along with brewing poisons with Alchemy or Naturalism. Backstab ability wasn't working on unconscious targets, plus a lot more. Much appreciated.
Also revamped the map lighting based on time to accommodate for custom nightfall times. Night will last much longer in Ch.6 in the Northlands.
When mobile AI extinguishes campfires and torches during the day, there is now a water splash animation and sound effect.
Party members besides the main character can now talk to henchmen, allowing them to pick up pets. This makes Shale a much more useful companion with her Animal Taming ability. Main party members still can't talk to other main party members, only henchmen (henchman dialogue is very simple).
Complete list of changes:
-Reworked lighting for custom nightfall cycles (for longer nights in Chapter 6).
-Mobile AI extinguishing torches, etc. in daytime now shows water splash and plays sound.
-Party members that aren't main character can now talk to henchmen (so they can pick up pets).
-Fixed bug in Ordius' dialogue that decreased militia respect if Feluco was in party (thanks to Amadel).
-Fixed bug where you couldn't use Backstab ability on unconscious targets (thanks to Amadel).
-Fixed bug with brewing poison with Alchemy or Naturalism ability (thanks to Amadel).
-Fixed bug with Throw Object ability from recent patch (thanks to Amadel).
-Fixed bug when trying to use a Bottle of Flashdust (thanks to Amadel).
-Included player gender reputation in all the sample parties.
-Updated all story files (added some more wealth).
VERSION 6.3:
Added another parallax background to the Krugen Camp in Ch.5. Increased the map size and added new script booleans to check for map size, so that old saves are compatible with the new map scripts.
Also fixed some bugs and added more dialogue for Ch.6.
Complete list of changes:
-Added parallax backgrounds to Chapter 5.
-Adjusted Ch.5 transition scripts to accomodate for new map sizes with parallax backgrounds.
-New script booleans: "if_mapSizeX" and "if_mapSizeY" (for use in transition scripts with resized maps).
-Fixed bug where blank image would be drawn in top-right corner during dialogue with no object selected.
-Fixed bug where parallax backgrounds weren't updating their lighting with time of day.
-Fixed bug where parallax backgrounds weren't being drawn after "timePass" command.
-Fixed ignite script so that light effect appears immediately.
-Added lots of dialogue for Ch.6 (coming this summer).
VERSION 6.2:
Huge update. Parallax backgrounds on maps are now a feature, and they've been implemented into Ch.3+4. I plan to put a couple parallax scenery into Ch.5 also, but I want to make sure it's all working first.
If you are in the middle of Ch.4, climbing the ladders to Jawala's rooftop will position you off a bit (map is resized), but it won't break the game. It will be fine when you start a new Ch.4 run.
Also removed the map border that I added a couple patches ago. It was messed up on a couple maps by unexplored blackness, which gave away some secret areas.
The "mapMusicNight" and "mapAmbientNight" commands have been removed, since you can just check for time of day in the script and play the music accordingly (which I was already doing for combat music). Also fixed a few bugs and added a new fish type for Ch.6 (coming late summer).
Complete list of changes:
-Fixed MAJOR bug from previous patch where there was a naked, vomiting clone of player on a Ch.5 map.
-New "mapParallax" command to set the background image of the map, visible through transparent tiles.
-New "mapParaType" command to set the behavior of the background parallax image (tile, scroll, etc.).
-Removed "mapMusicNight" and "mapAmbientNight" commands and replaced them with script booleans.
-Fixed bug where "pick" command (specific ID number) wasn't working if object was phased out.
-Using pick commands in the world editor now changes the editor position.
-Added parallax backgrounds to a couple of maps in old chapters.
-New cliff tiles with transparent backgrounds for parallax.
-New assets folder for parallax backgrounds.
-New fish for Ch6: Shiverfin Trout.
-Removed map borders (for now).
-Updated Manuals.
VERSION 6.1:
Chapter 6 is taking longer than previous chapters because I have to account for all the player's previous decisions. New patch adds arrow traps to old chapters (including poison arrows). Also fixed the "deleteAll" command not deleting entire stacks in inventory.
Otherwise, I'm just working on Ch.6 dialogue and maps. Here's a video of some wolves doing wolf shit in Ch.6. The doggies will eat that precious rabbit meat if you let them get to it first.
Complete list of changes:
-New Arrow Trap objects, including poison arrows, placed in old chapters.
-New command: "deleteAllInv" (deletes all objects of given name that are being carried).
-Fixed bug where "deleteAll" command wouldn't delete entire inventory stacks.
-Added lots of dialogue for Ch.6 (coming this summer).
Source
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