Full notes
Full Bridgebourn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Bridgebourn changes
- New Reagent reactionReagent + Mana gas = new Mana Charged status effect for all nearby friendly iridians (temporary infinite mana).
You can now toggle an "overhead view" of your area with the map button by tapping, and opening the world map by holding.
Charging your Slash can now increase mana on hit by up to 2x (4x on Polearm with the double charge).
With mouse/keyboard, you now need to hold shift to charge your Slash (meaning you no longer need to spam click enemies for combos).
All weapons now have their own base mana on hit property. Daggers: 5, Swords: 10, Axes: 10, wands: 20, polearms: 20 (previously, all Slash hits gave 10 mana).
New damage ranges for player weapons.
Daggers
from 4-15 to 4-10.
Swords
from 7-23 to 6-20.
Axes/Polearms
from 10-30 to 8-30.
Status effects such as burning, poison, and electrified now base particle effect amount on strength of status effect.
Mana debt doesn't last as long anymore.
Holding Shift in Tactics Mode now prevents snapping.
Iridine Anvil now shows how many upgrades you have previously gotten on a specific item property.
Iridine Pylon now warns you when a custom abilities Per Second ability might not trigger, due to short lived Base Ability.
Bear traps now only drop in quantities of 1, rather than 5-6.
Fixed various bugs.
Various tweaks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
