Full notes
Full Brew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
Birk
We are bringing Birk in line with the other bosses, and he will now spawn a miniboss during his transition to the final phase as well.
VRAM reduction
We have gone over a lot of the textures used in VFX and reducing their resolution where it makes sense. This should not impact the visual quality at all, but will reduce the overall VRAM used.
Tweaks
A couple of the Cauldron Beast's animation have been smoothed out
Removed a placeholder VFX remaining in the Grandmaster's beam attack
Removed collision from rock particles in breakable plant VFX
Replaced a few textures in some shaders to improve their visual quality
Optimized some VFX shaders
Bug Fixes
Fixed a rare crash that could happen in the medallion drop component during level unloading
Fixed a possible infinite loop with the Nova Badge where two or more enemies would constantly trigger each other's Starburst if they were next to each other. Added a 2 frame cooldown to prevent it even in larger groups.
Localization
Updated the Norwegian language
Source
Changelog.gg summarizes and formats this update. How we read updates.
