Full notes
Full Brew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Balance
Brew changes
Grandmaster
The grandmaster felt a bit lonely without any proper enemy spawns. This has now been seen to, and grandpa has some new friends for you the next time you duel him.
Tweaks
We've made a bunch of sound/volume tweaks in this one, getting one step closer to a more normalized soundscape.
Added Chest opening sounds to chests,
Added sound on some items hitting ground,
Changed cork pick up sound to only play once per cork and not have delay,
Added sounds to the training dummies,
Changed the water throw sound,
Increased volume on mouse's basic abilities (Dash, jump),
Increased volume of mouse's base gun hit marker,
Lowered volume of all potions throws a bit,
Lowered volume of lingering effects,
Lowered volumes of potion dashes,
Lowered volume on most guns, buffed some of the impacts,
Lowered volume of most potion melees,
Increased volume of drinking and loading potions,
Lowered volume of Potions hitting the floor and breaking when thrown,
Lowered volume of doors' hinges creaking,
Lowered volume of all doors,
Increased volume of footsteps,
Lowered volume of barrels,
Lowered volume of the section walls,
Lowered volume of enemy spawning
Added a sound to the explosive enemies challenge,
Tweaked all the sounds in the final boss
Bug fixes
Made Cinna's final event reward display correctly
Made Ruben have the correct portrait in the wishing well
Fixed a bug where the ice crystal would affect enemies inverse to the intended effect. Leading bosses etc to be able to be locked completely
Made the holy restoration badge display the correct amount of health gained
Source
Changelog.gg summarizes and formats this update. How we read updates.
