Breathedge 2
Steam News 27 December 20232y ago

Breathedge and the New Year

Greetings, dear citizens. With this introduction we would like to mark a new milestone in the development of the world and our team. And if the world goes into a new year, our team goes into a new 'nothing has changed'.…

Update log

Full Breathedge 2 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings, dear citizens. With this introduction we would like to mark a new milestone in the development of the world and our team. And if the world goes into a new year, our team goes into a new 'nothing has changed'. But let's take it one step at a time.

Extracted changes

0 fixes4 additions1 change0 removals
  • Gameplay
  • Store
  • Events
  • Performance
addedGreetings, dear citizens. With this introduction we would like to mark a new milestone in the development of the world and our team. And if the world goes into a new year, our team goes into a new 'nothing has changed'. But let's take it one step at a time.
addedFirst, about the world. Due to the fact that we have no idea when you will read, or when we will post this update - before, during, or after the New Year's bender, we would like to preliminarily wish you a Happy New Year. The current past year turned out to be very peculiar, and we hope that the new year will not finish us all off, and we wish the rest of you the same. We hope that you have a great rest in the future current past holidays. To all of you who are working at this time - we send an even bigger salute. You are heroes, whether you are a firefighter, a 24-hour bun store cashier, or even an astronaut. Yay! Crackers and all sorts of pops.
changedAnd since we have so inadvertently and inconspicuously mentioned the astronauts, we'll move straight on to our team and the mystery of the above-mentioned phrase: 'nothing has changed'. Who can guess what it means? Well? Anyone? Yes! Absolutely! That guy over there in the big salad bowl got it right: pfrrrr, mrf-bfbfbf-bbullggd, frrrt. Almost word for word, well done, bravo!
addedAnd now on to the serious stuff. As you've probably noticed by now, we have recently added a small, literally three gigabytes in size, update to the first part of Breathedge. If you missed and didn't read our previous super-short and boring update to the event, written by our iron, you may have a reasonable question - what is this update?
addedWhen the world was populated by dinosaurs and the trees were tall, we released Breathedge, and it was good. The game worked steadily, people were steadily happy with bugs, glitches, freezes and other nice little things, and a little bit of gameplay. But, with the development of technology, a problem arose. With the advent of new generations of Intel processors, our miracle game began to crash at startup. At first it was a rare phenomenon, plus it had a stable solution - you could poke our programmer via mail support, send him some half-naked pictures of your PC, type something somewhere in the registry, and voila - no Windows, no problem. But time passed, and this bug started to appear more and more often. Who knew that people would update their hardware. We don't... But anyway, this is no time for envy. So, as soon as the problem started to become widespread, we had to think of a solution. Although, to be more precise, the solution, in itself, was not difficult - just update the project engine to a newer version, and that's it. But this simplicity hid a small problem underneath - updating the engine version affects the whole architecture of the game, built on a solid foundation of our ineptitude and reinforced by our incompetence. All our self-written code, lovingly copied from dubious sources and working on forces unknown to science, burned up in the atmosphere like the Man without a spacesuit. The update affected everything, including saves, which became completely broken. Nice, sure, but not really. As a result, we spent quite a long time trying to solve

First, about the world. Due to the fact that we have no idea when you will read, or when we will post this update - before, during, or after the New Year's bender, we would like to preliminarily wish you a Happy New Year. The current past year turned out to be very peculiar, and we hope that the new year will not finish us all off, and we wish the rest of you the same. We hope that you have a great rest in the future current past holidays. To all of you who are working at this time - we send an even bigger salute. You are heroes, whether you are a firefighter, a 24-hour bun store cashier, or even an astronaut. Yay! Crackers and all sorts of pops.

And since we have so inadvertently and inconspicuously mentioned the astronauts, we'll move straight on to our team and the mystery of the above-mentioned phrase: 'nothing has changed'. Who can guess what it means? Well? Anyone? Yes! Absolutely! That guy over there in the big salad bowl got it right: pfrrrr, mrf-bfbfbf-bbullggd, frrrt. Almost word for word, well done, bravo!

And now on to the serious stuff. As you've probably noticed by now, we have recently added a small, literally three gigabytes in size, update to the first part of Breathedge. If you missed and didn't read our previous super-short and boring update to the event, written by our iron, you may have a reasonable question - what is this update?

To understand what it is and why you need it, we must go back in history a little bit...

When the world was populated by dinosaurs and the trees were tall, we released Breathedge, and it was good. The game worked steadily, people were steadily happy with bugs, glitches, freezes and other nice little things, and a little bit of gameplay. But, with the development of technology, a problem arose. With the advent of new generations of Intel processors, our miracle game began to crash at startup. At first it was a rare phenomenon, plus it had a stable solution - you could poke our programmer via mail support, send him some half-naked pictures of your PC, type something somewhere in the registry, and voila - no Windows, no problem. But time passed, and this bug started to appear more and more often. Who knew that people would update their hardware. We don't... But anyway, this is no time for envy. So, as soon as the problem started to become widespread, we had to think of a solution. Although, to be more precise, the solution, in itself, was not difficult - just update the project engine to a newer version, and that's it. But this simplicity hid a small problem underneath - updating the engine version affects the whole architecture of the game, built on a solid foundation of our ineptitude and reinforced by our incompetence. All our self-written code, lovingly copied from dubious sources and working on forces unknown to science, burned up in the atmosphere like the Man without a spacesuit. The update affected everything, including saves, which became completely broken. Nice, sure, but not really. As a result, we spent quite a long time trying to solve

Source

Steam News / 27 December 2023

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