Update log
Full Breathedge 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, friends! In the previous update, we reported that we were lying there doing nothing. So, we keep doing it, but our copywriter, unexpectedly, decided to roll over to the other side and hit the keyboard with his paw. That's how this whole text came about. Probably... Well, anyway. Last time we pretended to answer some of the most common questions. Today we'd like to do the same, but with different questions!
Extracted changes
- UI and audio
Let's start, perhaps, with the most frequent question. What will happen to the voice acting: will the spacesuit be the only one to talk, or will we hear some new voices? It's worth repeating that Breathedge 2 will be a game about a team of renegades wandering through deep space, and playing with a silent team - well, that's a debatable experience. As such, all of the game's characters will have their own voices, and they'll talk a lot. Even the Man will have his own catch phrases, or at least sounds. No one has heard words from him yet, to be honest. We plan to add VOs to all participants of events, regardless of their importance in the world - no simlish or silent subtitles with mouth opening animation would work for us. And yes, of course Babe will get her own voice as well. As one of the main and earliest members of our team, she has a special role to play in the project, gagging her would be blasphemy and just ew.
One of the most fundamental questions that arose after watching that weird trailer of the Man running around with a wheel was about the planet. In the first part of the game there was only one planet, far away, and it exploded. It's reasonable to ask - why do we need planets at all? The answer is uh, ehm, well. Great, we got that sorted out, let's move on. A lot of people have asked what the planet landings are going to be like. Will it be a full-fledged globe with drop-offs at any spot and procedural generation of the surface? The answer is just two letters: YZ. Or whatever letters stand for negation... There are no plans for the procedural generation of planets. Landing on planets is rather a separate little adventure with its own peculiarities, tasks and opportunities. Planets are rare small patches of terrain with completely hand-drawn design, meant to tell their own story within the game universe, as well as give the Man and the crew a chance to take a break from weightlessness. Resting, exploring, building, resources, enemies, quests, wasting time - there will be plenty to do on the planets.
Since we mentioned building on the planets, we have to address this subject as well. There will be building both in space and on the surfaces of these very three and a half planets (the exact number of planets will be revealed closer to the game's release, i.e. by nevermber lastnext year). You all know that besides exact dates, we are also big fans of useless buildings, but this time we would like to put a little more sense into them. First of all, building on the planet will be designed to facilitate our adventure - from convenient storage of surplus resources, to automatic extraction stations, sending the resources we need directly to the ship, wherever we are (magic, Mr. Potter!). Second, bases can become some kind of centers of attraction in the area of space. Who knows who and when our base will lure, and how it will benefit
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