Update log
Full Breathedge 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings to everyone who doesn't mind greetings! We say goodbye to those who mind, perhaps, or whatever they'd like instead of a greeting. We did a bit of research and found out that a lot of people read more than just headlines in our updates. This puts us in an awkward position where we have to not only rub the keyboard with a dirty rag, imitating news texts as we usually do, but also memorize them, comment on them and fulfill some promises. By the way, we would like to note that it is not very reasonable to fulfill promises made by a floor rag, but that's just the way it is.
Extracted changes
- UI and audio
- Performance
In the previous update we managed to promise an entire announcement. We wish we could go back in time and promise something more realistic, like a picture of a cookie, but we eventually had to get to work. Well, it can't be helped. In fact, we’ve worked quite intensely, and got a chance to scribble not one, but two announcements at once. The first one will be dedicated to Breathedge 2, and the second one will concern the whole studio, but let's start with the familiar and the most relevant one - Breathedge 2.
We would release the game as soon and as buggy as possible, but we simply can't do it - our mom objects. On the other hand, we really want to show something and make sure we’re doing things right, and here goes the most suitable old school method - a free demo version of the game. Yes, yes, we want to announce the release of “Breathedge 2 Demo” on Steam, hopefully this year, not in 125 years, as it's written in the development schedule.
“What's going to come out?” - those unfamiliar with game demos will ask. “'How would we know?” - we'll answer proudly and openly. Although, in fact, Breathedge 2 Demo will be a tiny piece of the game, literally 30-60 min, in almost final quality. Why almost? We have quite massive plans for the final project that involve various aspects, from advanced customizable game settings and accessibility options, to gameplay features that can't be included at this stage of development. We will add all these things at later stages, closer to release. The demo will show the overall picture and vision of the project - animations, environments, graphics, voice acting, localization, sounds, gameplay, bad jokes, bugs and so on. This is a full-fledged start of the game, with all splash screens and missions, which will also be on the release version, but without some technical details, customizations and mechanics. Among other things, we reserve the right to redo everything in the demo if we/you/they don't like something. Bold, we know.
As mentioned above, the demo will be released with no prepayment or SMS, you won't even need to search for the torrent. Why do you need it? Well, uh... kinda to play around, to see whether you're actually interested in the project, or maybe you're interested in beating us with sticks to make us work better. Why do we need it? First of all, the same reason you do - to check the project's performance, gather your feedback and fix what can be fixed before we make a hundred thousand chapters of the game with another unique mechanics of pointless backtracking. Secondly - it will help us reach a large number of new players, and something to do with marketing, promotion, other incomprehensible words that they tried to explain to
Source
