Breathedge 2
Steam News 27 October 20241y ago

Breathedge 2. The falling le-e-e-aves drift by the… something.

Greetings, comrades! And greetings to the comrades of comrades! And to the comrades of the comrades of comrades! And even… Ah, you get the idea. So, uh, just wanted to say we’re alive, mostly well, our feathers are shin…

Update log

Full Breathedge 2 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings, comrades! And greetings to the comrades of comrades! And to the comrades of the comrades of comrades! And even… Ah, you get the idea. So, uh, just wanted to say we’re alive, mostly well, our feathers are shiny, and all that good stuff. Thanks for tuning in, have a great day! Oh, you caught us — as if we’d miss a chance to ramble on about the autumn plumage of migratory screwquacks... Unthinkable! Brevity’s not really our thing, so here’s yet another endless scroll of nonsense, just for you. But first — here’s a snapshot of the screwquacks soaring over a field of ripe zhurzhiha, sent by one of our readers. Thanks for the inspiration!

Extracted changes

0 fixes0 additions2 changes0 removals
  • Compatibility
  • Gameplay
changedWow, look at them fly! Almost like our plans and deadlines. Except, we don’t have plans, and deadlines are some kind of myth to us, but if we did, they’d probably soar just like that. Speaking of our “non-plans,” we mentioned earlier that this year, we’re aiming to finish a three-second test version of the game and let folks try it out. Still accurate? Yep. We’re really going to try for a CBT (Combat Battle Tarantula, or maybe Closed Beta Test, we’re not sure) this December. Or maybe December of some other year… If playtests reveal that players don’t understand what to do, can’t open the menu, lose their eyesight squinting at tiny subtitles, and smash their keyboards over clunky controls, abysmal music, and soul-crushing gameplay — we’ll know we’re right on track! We’ll just sprinkle in a few more bugs for good measure. When the time comes for the Combat Battle Tarantula, we’ll make an official announcement. We’ll definitely let you know how it’s happening, how to get access, what kind of medical exams you’ll need, and all that jazz.
changedFor example, one of our biggest hopes-n-dreams was for zero loading screens during gameplay. Yes, yes, we remember saying that the game would have loading screens between locations — but that was a total lie, as usual. Our programmers whipped up an uber-duper system of real-time, multi-threaded loading, tossed in some Spatialization, and voilà! (As if the writer here knows what that even means… Programmers just mutter incomprehensible terms to look busy, just like the writer.) Not only did all this spongebobification or whatever reduce the game’s hardware load, but now you’ll only have to wait during save file loading from the menu. Cool, right? Almost like Starfield, but without the loading screens.

Wow, look at them fly! Almost like our plans and deadlines. Except, we don’t have plans, and deadlines are some kind of myth to us, but if we did, they’d probably soar just like that. Speaking of our “non-plans,” we mentioned earlier that this year, we’re aiming to finish a three-second test version of the game and let folks try it out. Still accurate? Yep. We’re really going to try for a CBT (Combat Battle Tarantula, or maybe Closed Beta Test, we’re not sure) this December. Or maybe December of some other year… If playtests reveal that players don’t understand what to do, can’t open the menu, lose their eyesight squinting at tiny subtitles, and smash their keyboards over clunky controls, abysmal music, and soul-crushing gameplay — we’ll know we’re right on track! We’ll just sprinkle in a few more bugs for good measure. When the time comes for the Combat Battle Tarantula, we’ll make an official announcement. We’ll definitely let you know how it’s happening, how to get access, what kind of medical exams you’ll need, and all that jazz.

For a launch of such an unknown something, we reached out to one of the most famous and popular game reviewers in the universe — Vlad Unbribable. Known for his honesty and objectivity, Vlad was the first to have the honor of testing our early demo version, and even recorded a short, one-minute review with his overall impressions. No spoilers, so it’s safe to watch!

There you have it, an unbiased opinion from a media icon. Or... don’t you believe ads? Well, moving on. The important stuff is covered; now, to the interesting bits. What have we actually been up to? Well… Sleeping, eating, reading profound books about a bear’s adventures in a magic forest. Oh, and working on the game sometimes. Actually, Breathedge 2 is in the final stages of crafting a full-fledged demo version with all major technical and visual bells and whistles. As we’ve mentioned before, we’re building this project entirely from scratch, with an even fuller team of four and a half chickens (not just three!). Where this will lead us, who knows? But it’s going somewhere.

For example, one of our biggest hopes-n-dreams was for zero loading screens during gameplay. Yes, yes, we remember saying that the game would have loading screens between locations — but that was a total lie, as usual. Our programmers whipped up an uber-duper system of real-time, multi-threaded loading, tossed in some Spatialization, and voilà! (As if the writer here knows what that even means… Programmers just mutter incomprehensible terms to look busy, just like the writer.) Not only did all this spongebobification or whatever reduce the game’s hardware load, but now you’ll only have to wait during save file loading from the menu. Cool, right? Almost like Starfield, but without the loading screens.

Source

Steam News / 27 October 2024

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