What changed
1 fix0 additions0 changes0 removals
fixedv0.9.84 -Improved Fast Travel feature and fixed a bug where the water wouldn't always setup correctly after quick travel. -Fixed player built Dock Fast Travel waypoints so they load at game start no matter how far they are from the player start location instead of when the player gets near them. -Menu improvements. -Fixed pirates double dropping items they had equipped. -Fixed a rare issue where on lower end machines the water may not load in correctly for an island while you sail around the world causing a tsunami of water to appear. -Fixed an audio bug where the it would be turned down after some loading screen interactions until the player open and closed a menu.
Breakwaters: Crystal Tides changes
fixedv0.9.84 -Improved Fast Travel feature and fixed a bug where the water wouldn't always setup correctly after quick travel. -Fixed player built Dock Fast Travel waypoints so they load at game start no matter how far they are from the player start location instead of when the player gets near them. -Menu improvements. -Fixed pirates double dropping items they had equipped. -Fixed a rare issue where on lower end machines the water may not load in correctly for an island while you sail around the world causing a tsunami of water to appear. -Fixed an audio bug where the it would be turned down after some loading screen interactions until the player open and closed a menu.
v0.9.84 -Improved Fast Travel feature and fixed a bug where the water wouldn't always setup correctly after quick travel. -Fixed player built Dock Fast Travel waypoints so they load at game start no matter how far they are from the player start location instead of when the player gets near them. -Menu improvements. -Fixed pirates double dropping items they had equipped. -Fixed a rare issue where on lower end machines the water may not load in correctly for an island while you sail around the world causing a tsunami of water to appear. -Fixed an audio bug where the it would be turned down after some loading screen interactions until the player open and closed a menu.