Full notes
Full Breakwaters: Crystal Tides update
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What changed
- Performance
Some users reported running into save/load and rendering issues but I had not been able to repro the issue for a while. A user was able to provide a very clean repro step along with their save files so I was finally able to see the issue in action. Regardless, it still turned out to be one heck of a tough bug to figure out. I am super excited to have fixed it though. The one bug exposed a few related bugs which have also been fixed and will provide additional improvements. Yay! improvements... now back to making more content and getting the game ready for V1 launch.
v0.9.88 -Fixed a difficult to track down save/load bug which users have reported happening. (Thanks to the users who helped provide info to find this!) -Fixed a rendering bug which can cause some objects to not render based on fast travel and related actions. -Fixed some mission popup window spamming that could happen during travel events and loading into a game depending on what happened in the game previously. -General core system improvements.
Source
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