Full notes
Full Breaking Gates update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Breaking Gates changes
- Ancientmap
Equipment system improvements
We redid all equipment mechanics to make the game more dynamic.
Added the emblems that can be placed on equipment to increase its attributes
New upgrade system for equipment with Mastery Points, acquired with each level the player gains
Modified Helga's Forge. Now you have to explore the map to find the strongest equipment recipes.
Swords now, in addition to changing the look of the character, have special attacks.
Amulets and helmets now have passive abilities that give advantages to the player.
Improvements to all maps
We visually reworked the entire first Campos de Kirian map, which now has an even better level design. You can now see where your character is on the map, and we've also reworked some parts of the game to make it more fun to explore.
Kirian Fields reworked visual map
Added more explored areas to all maps
- Challenge Ancient GatesA new area with reward respawns and a combat arena
Features
Improvements to all menus
Added more save slots ( Cloud save will be implemented soon! )
VSync Video options
Developer Note
This new update made the game much more dynamic and similar to the final vision we have for it. I would like to thank everyone who helped with opinions, suggestions and guidance.
We still have a lot of work ahead of us and we intend to continue with the development, adding new maps and content.
We are currently working on improvements to controller inputs, new features and also new items that will be available soon. In addition, we are back with everything and we will finish the 3rd map with a new area to explore.
And don't forget that your opinion is extremely important to us here at Breaking Gates, so don't hesitate to share your thoughts with us at discord.gg/breakinggates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
