Full notes
Full Breaking Gates update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! How are you? I hope they're all great!
What changed
- Maps
- Balance
- Gameplay
- UI and audio
- Fixes
- Events
We would like to thank all the new players who have submitted their opinions and are helping us to make Breaking Gates even better. We are currently working tirelessly on the next chapter of the game which will have another complete map in addition to new enemies and items. But for now it follows some changes and improvements Thanks for the support of all of you ^ - ^
Changes
Defeated enemies now don't reappear when exiting the rooms. Only when you return to camp.
Adjustments on all enemies to improve the game's balance.
Material items and wearable items now have different colors for easy identification.
Interface
Added the option to adjust the window size in the settings.
Added smooth or sharp graphic filter; You can switch in the settings.
Bug fixes
Fixed an error in the item description window not disappearing when exiting the inventory menu.
Fixed collision errors that prevented the player from entering a new room on the first map.
Fixed an error in the cursor that did not reach the "Missions" tabs in the inventory.
Fixed an error that did not inform the player when completing a hunting challenge.
Other minor bugs fixed.
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More information
Official Breaking Gates Twitter Official Breaking Gates Facebook Official Breaking Gates instagram Discord Server Link
Source
Changelog.gg summarizes and formats this update. How we read updates.
