Update log
Full BREAK ARTS III update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Break Artists!
Extracted changes
- Gameplay
- Fixes
- Balance
- Workshop
We have finished preparing two types of prizes for the contest, and the winners for each award have been finalized. We are now getting ready to announce the results, so please just a bit longer!
ver1.0.7 Updates
[New Additions] - Added contest prizes in the game. - *The prizes will be distributed soon.
[Adjustments & Changes] - Adjusted the "GOLDEN OVERRIDE" OR plugin material to look more gold-ish. - Fixed visual glitches when using certain plugins. - Adjusted bullet size scaling based on power to reduce excessive growth. - Adjusted three types of Homing Shot so that they lose guidance if the target moves behind them at close range - Allows players to evade Homing Shots more easily. - Slightly reduced the explosion range for Missile Shot. - Adjusted Homing Shot so that it no longer loses guidance over time.
[Fixes] - Fixed a bug where emitter generation load was not reset at the start of a match. - [MACHINE DESIGNER] Fixed a bug where description text remained when moving the cursor after selecting a frame or plugin. - [MACHINE DESIGNER] Fixed a bug where the Close button did not work during data saves/loads. - [MACHINE DESIGNER] Fixed a bug where modules could be attached in Action Check Mode when Help was opened. - [MACHINE DESIGNER] Fixed a bug where Test Mode could be entered even if the unit did not meet module limits. - Fixed a bug where units could clip through the ground when colliding at high speed. - Fixed a bug where stun did not reset upon unit destruction. - Fixed a bug where charge type shots could not be unlocked properly if the player reached rank 10 before they were unlocked.
Since the launch of BA3, we have received a lot of feedback from many players. These changes will require more than just minor adjustments and as a result, we have decided to roll out major updates in multiple phases. Here are our current plans:
Version 1.1 – Mid-December - Updates to in-match UI for player unit info and lock-on markers - Add EX difficulty, with three new Grand Prix - Updates to the Shield System - Ease movement speed limits for units - Various bug fixes, balance adjustments, and quality-of-life improvements
Version 1.2 – March–April 2026 - Adjust course designs, including wider track lanes - Improve overall handling in races - Allow units that exceed module limits to be used in matches - Add more conditions for Articulating Joints - Add workshop support for machines and dioramas Note: In order to keep the studio running, MercuryStudio will continue to run side gigs, so the update will take a little longer to release. We appreciate your support and patience.
Version 1.3 – Mid-2026 - Add team battles for multiplayer - Add limited-time events and rewards - More features to be announced
We will temporarily pause minor updates to focus on the progress of Version 1.1. Thank you for your understanding.
PLAYISM
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